Quote from: Schranz0r on 2010-May-24
You can extand my little example on how to wrapp the Irrlicht engine...
http://www.glbasic.com/forum/index.php?topic=3778.msg27490#msg27490
Thanks, but which version of the Irrlicht is based this wrapper?
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Show posts MenuQuote from: Schranz0r on 2010-May-24
You can extand my little example on how to wrapp the Irrlicht engine...
http://www.glbasic.com/forum/index.php?topic=3778.msg27490#msg27490
Quote from: Kuron on 2010-May-24
If you do not like GLBasic's 3D engine, why would you use another 3D engine with GLBasic. You would be better off using C/C++ and the engine of your choice than trying to use another engine with GLB. If anything, you are making it more complex this was as you still have to use inline C++ to interface GLB with the DLL.
Quote from: Kuron on 2010-May-24Is GLBasic's 3D capability really that bad?
Quote from: Kuron on 2010-May-24Or is this like the nonsense in the Blitz forums where everybody throws fits asking for the latest 3D features even though they have no intentions of ever using them. The only community that seems to have this right from the owner perspective is 3D RAD. If you want the new features, put your money where your mouth is and pay up to have them implemented, otherwise be happy with what you have and actually try and learn how to use that before you ask for more.
INLINE
extern "C" {
declare_alias(exportInitEngine, "Ninfa3DEngine.dll", InitEngine, (int, int, int, int) void);
declare_alias(exportBeginScene, "Ninfa3DEngine.dll", BeginScene, () void);
declare_alias(exportUpdateEngine, "Ninfa3DEngine.dll", UpdateEngine, () void);
declare_alias(exportEndEngine, "Ninfa3DEngine.dll", EndEngine, () void);
declare_alias(exportSetWindowTitle, "Ninfa3DEngine.dll", SetWindowTitle, (char) void);
}
ENDINLINE
FUNCTION xInitEngine: width, height, depth, mode
INLINE
if (exportInitEngine) {
return exportInitEngine(width, height, depth, mode);
}
ENDINLINE
ENDFUNCTION
FUNCTION xBeginScene:
INLINE
IF (exportBeginScene) {
RETURN exportBeginScene();
}
ENDINLINE
ENDFUNCTION
FUNCTION xUpdateEngine:
INLINE
IF (exportUpdateEngine) {
RETURN exportUpdateEngine();
}
ENDINLINE
ENDFUNCTION
FUNCTION xEndEngine:
INLINE
IF (exportEndEngine) {
RETURN exportEndEngine();
}
ENDINLINE
ENDFUNCTION
FUNCTION xSetWindowTitle: title$
INLINE
IF (exportSetWindowTitle) {
RETURN exportSetWindowTitle(title_Str.c_str());
}
ENDINLINE
ENDFUNCTION
Quote from: Moru on 2010-Jan-19
Hello!
Look at this one:
http://www.glbasic.com/forum/index.php?topic=961.msg4965#msg4965
I haven't tried it but I heard others had good luck with it.
Quote from: Kitty Hello on 2008-Nov-13
More Blender tutorial videos
http://www.vimeo.com/user622536/videos
QuoteI think it would be a good idea if you post the bmp file with the font (as an attachment).
QuoteWell, there is an INLINE solution:
http://www.glbasic.com/forum/index.php?topic=961.msg4965#msg4965