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Main forum => Off Topic => Topic started by: Ian Price on 2012-Mar-07

Title: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-07
After minutes (OK, months) of speculation the iPad 3 has finally been revealed/launched.

http://www.pcadvisor.co.uk/news/apple/3342041/ipad-3-will-launch-on-wednesday/

Many people still haven't covered their iPad 2 in fingerprints yet...
Title: Re: iPad 3 - a reality
Post by: Wampus on 2012-Mar-07
Woah. The specs sound almost too good to be believed. At the asking price they'd have to be.

Looking forward to catering for 2048 x 1536 resolutions?  :P
Title: Re: iPad 3 - a reality
Post by: erico on 2012-Mar-07
2048 by 1536 resolution! oh my!
Will the processor be able to cope with all that in gaming?
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-07
Quote from: erico on 2012-Mar-07
2048 by 1536 resolution! oh my!
Will the processor be able to cope with all that in gaming?
I was wondering that myself.
Title: Re: iPad 3 - a reality
Post by: spacefractal on 2012-Mar-07
I guess this is the highest priotity to get working on glbasic with its new Retina screen. I guess its pretty easy to do, but its might need glbasic update. mightbeen its being handle automatic (etc a xcode setting)?

My game can and does support Retina screen (and I happy if its a least 30fps, while iPad 2 running the game in nice 50fps).
Title: Re: iPad 3 - a reality
Post by: bigsofty on 2012-Mar-07
Its now got a quad core GPU but still a dual core CPU(Its a modified version of the 4S CPU). I recon the graphics at retina res will be the same as iPad 2 but under certain situations it may be worse as there are four times more pixels to fill. I think it could fall short depending on the scene being rendered. It's probably worth it for such an admirable res though.
Title: Re: iPad 3 - a reality
Post by: Wampus on 2012-Mar-07
Apple are going to drop the price of the iPad2 by $100 and keep it on the market. This makes a lot of sense. The iPad2 (without 3G) now generally costs the same as many quality Android tablets that were being talked about as good value in comparison. They're trying to close the gap. With their profits I imagine they could afford to go even lower if it dealt a decisively crippling blow to their competition.

I wonder what the response to this will be from the Android crowd.
Title: Re: iPad 3 - a reality
Post by: ampos on 2012-Mar-07
Time to save or a iPad2.
Title: Re: iPad 3 - a reality
Post by: erico on 2012-Mar-08
Quote from: bigsofty on 2012-Mar-07
...It's probably worth it for such an admirable res though.

It sure is, you don´t quite often see that kind of resolution on standard desktop monitors :O
The biggest single monitor I have been able to work on was an apple monitor 30"
Capable of 2,560 x 1,600.
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
The trouble is Apple will kill off the small indie developers with resolutions like that. There's no way that the majority of small indie devs will be able to fully support that resolution. For some of us, 800x480 (Pandora) is pushing the boat out!
Title: Re: iPad 3 - a reality
Post by: erico on 2012-Mar-08
Well, at least there will always be room for pixel art, or vector games :P
Artists may also benefit from raising prices of their work, since higher res mean more work, more details on models, etc (I really doubt, the industry never raises artists paycheck, it just demands more :()
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
That's the trouble erico - most guys like us can't afford pixel artists, so we do the job ourselves most of the time. I'd love to be able to offer a professional artist a job to work on my games, but I can't. And I don't think a profit share scheme would offer a very good return :(

Anyway, listen to me - I've not even done one iPad game yet at 1024x768! :P
Title: Re: iPad 3 - a reality
Post by: erico on 2012-Mar-08
I´ve not even published a full game yet, how is that? :'(

But should have the first one published by the pandora compo deadline.
Then I guess I will just put the others on the ´tutorial´ part, specifically on "how to not do it" :P
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
Are you working on a game for the Pandora comp then erico? Have you posted any details? can we have a sneak peak?
Title: Re: iPad 3 - a reality
Post by: fuzzy70 on 2012-Mar-08
Out of interest the iPad 2 price has dropped to £329 with the new one coming in at £399. How much was the iPad 2 before then?. I don't have the money for one anyway hence why I have no idea of the previous price & anything with the word "Apple" on it translated means "Not Cheap".

If I was in the market for one though I would definitely pay out the extra £70 for the newer one, if the price difference was greater, say £120-150 then the choice would not be as easy. TBH I was expecting the price difference to be higher than £70 between the two versions.

Lee
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
I agree - the extra £70 for the newer tech is not a big enough difference; I'd got for the iPad3 over the iPad2 if it came to that. Can't justify getting either at the moment though.
Title: Re: iPad 3 - a reality
Post by: spacefractal on 2012-Mar-08
There exist great up scaling apps and plugins for photoshop. In jungool we designed the game for 480x320 and lobo could not afford design higher resolutions due it's would take for long time.

Instead we used a 150$ gunius fractal to upscaling, which did a awesome job. Much better than we have seen. Lobo normally don't like up and downscaling. But he diddent mind from this software.

But in that way we could support 1024x768. I was musican behind that game. I'm glad we did that way.

In greedy mouse (just announced), we use photo art and hence we use x200 tiles and downscaling. Since its a photo art, it's not seen when details lost that much (game also use x50 as well x100 tiles). That game use glbasic of course :-)
Title: Re: iPad 3 - a reality
Post by: fuzzy70 on 2012-Mar-08
Looking at http://www.apple.com/uk/ipad/compare/ (http://www.apple.com/uk/ipad/compare/) £70 gets you a 5MP autofocus camera, better gfx chip, double the resolution, Bluetooth 4.0. If you buy the mobile data one you get 4G rather than 3G yet still the same £70 difference.

I am still looking for a cheap crappy old laptop or a 2nd monitor mainly for PDF/Online help files as switching between app & documentation is getting laborious (plus I lose track  :D) . Even a basic tablet is out of my reach let alone an apple one.

Lee
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
QuoteThere exist great up scaling apps and plugins for photoshop. In jungool we designed the game for 480x320 and lobo could not afford design higher resolutions due it's would take for long time.
a) I can't affrord (or warrant) Photoshop
b) I can't afford (or warrant) a $150 plug-in for the software I can't afford (or warrant)

;)

As for a cheap tablet, have you looked around for a used Touchpad? Excellent tablet and still very cheap there's one on eBay now going for around £150 (so far - expect <>£200 final) - http://www.ebay.co.uk/itm/HP-TouchPad-32GB-Wi-Fi-9-7in-Glossy-Black-/130658593347?pt=UK_iPad_Tablets_eReaders&hash=item1e6bdbea43
Title: Re: iPad 3 - a reality
Post by: doimus on 2012-Mar-08
Good thing about retina displays is that low resolution actually looks better on them.

For example, I'm willing to bet that 640x480 resolution works much better upscaled on retina than 1024x768. More pixels = smoother image.
I guess more and more game developers will take advantage of this. I've just seen some reviews for PS Vita games and many of those do not run at high resolution but are upscaled low res. Just like on home consoles (very few PS3 games run in 1080p).
Title: Re: iPad 3 - a reality
Post by: Sokurah on 2012-Mar-08
If my boss lets me buy the new one in the same way as last time, I'm going to sell my iPad 2 and get the new one instead. Won't cost me much - if anything.

I havn't made any ios games yet though, but if I ever get to it...

Quote from: erico on 2012-Mar-08
Well, at least there will always be room for pixel art, or vector games :P
...there's always this direction to go - vector games. I think I could come up with something then. ;)
Title: Re: iPad 3 - a reality
Post by: fuzzy70 on 2012-Mar-08
Quite a few linux games have used SVG vector graphics for a long while. I think even the KDE & Gnome desktops are mainly SVG as well.

3D is mainly resolution independent (only the textures are bitmaps). If displays get higher & higher res then vectors are a good way to go in regard supporting multiple resolutions with zero loss.

Lee
Title: Re: iPad 3 - a reality
Post by: erico on 2012-Mar-08
Quote from: Sokurah on 2012-Mar-08
Quote from: erico on 2012-Mar-08
Well, at least there will always be room for pixel art, or vector games :P
...there's always this direction to go - vector games. I think I could come up with something then. ;)

Also, I think the new resolution is so high, that you don´t actually have problems with scaled pixel art (no filters).
Like, you don´t have to scale on a 2x basis.

That resolution, IMHO, considering games, is only good for FPS or RTS or maybe a few others mainly on the realistic side.
I´m a 320x240 freak.

On the "will it be able to cope gfx?" topic, I saw that plane simulator running, it seemed to be going ok.

The closed nature of apple products + no SDcard + horrendous price really puts me off :(
Title: Re: iPad 3 - a reality
Post by: Wampus on 2012-Mar-08
Apparently Apple lost a 37% share of the tablet market to Android last year (http://venturebeat.com/2012/03/07/ipad-tablet-market/).
Title: Re: iPad 3 - a reality
Post by: fuzzy70 on 2012-Mar-08
Quote from: Wampus on 2012-Mar-08
Apparently Apple lost a 37% share of the tablet market to Android last year (http://venturebeat.com/2012/03/07/ipad-tablet-market/).

With prices like that & a "closed box can't upgrade" design I am not surprised tbh.

Lee
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-08
I'm not surprised either - especially as Android devs don't have to fork out for an annual license, they don't have to buy a Mac to dev/distribute, don't have to purchase a lone brand of expensive hardware, don't have to use XCode, don't have to get approval for their apps and have multiple commercial markets open to them, and specifically don't have to deal with Apple and their constant and regular expensive upgrades and updates.

Every single one of those points are nails in Apple's coffin.

Give Apple their due though - they did start the whole app thing and opened it up (admittedly not intentionally at first).
Title: Re: iPad 3 - a reality
Post by: ampos on 2012-Mar-09
Anyway, we need someone on this forum to buy an ipad3 so we can test this resolution.

My paypal account is open for donations :-)

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=KYU26B8XLMVAN
Title: Re: iPad 3 - a reality
Post by: Ian Price on 2012-Mar-09
LOL. Some of us don't even have access to an iPad 1...