I compiled and tested Brickbuster on the Palm Pre2 and it worked fine.
On XCode I did not compiled and I got the following error messages:
Undefined symbols for architecture armv7:
"__GLBASIC__::CGStr::CGStr(char const*)", referenced from:
void __GLBASIC__::glb_err_array_range<__GLBASIC__::DGArray<__GLBASIC__::star> >(__GLBASIC__::DGArray<__GLBASIC__::star> const&, int, int, int, int) in libPROGRAM.a(gpc_temp0.o)
void __GLBASIC__::glb_err_array_range<__GLBASIC__::DGArray<__GLBASIC__::brick> >(__GLBASIC__::DGArray<__GLBASIC__::brick> const&, int, int, int, int) in libPROGRAM.a(gpc_temp0.o)
__GLBASIC__::__GetPrpjectVersionGLB() in libPROGRAM.a(gpc_tempg.o)
__GLBASIC__::__BuildSerial() in libPROGRAM.a(gpc_tempg.o)
__GLBASIC__::__CompileTime() in libPROGRAM.a(gpc_tempg.o)
__static_initialization_and_destruction_0(int, int) in libPROGRAM.a(gpc_tempg.o)
"__GLBASIC__::__DG_DEBUG", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_FRAMERATE", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_FULLSCREEN", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::SHOWSCREEN(int)", referenced from:
__GLBASIC__::draw() in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_WANTMOUSE", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_RESX", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_RESY", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
"__GLBASIC__::__DG_MULTISAMPLE", referenced from:
___GLB_Defaults in libPROGRAM.a(gpc_temp0.o)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)