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Author Topic: BulletPhysics Library  (Read 5331 times)

Offline Schranz0r

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Re: BulletPhysics Library
« Reply #15 on: 2013-Apr-01 »
Any updates?!
I <3 DGArray's :D

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Offline backslider

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Re: BulletPhysics Library
« Reply #16 on: 2013-Apr-02 »
Nope, not yet.
Sorry.

But I think, I will build a wrapper with the latest version of bullet and put in some cool things like joints etc.
Maybe there will be a version in the next days. ;)

The main difference to the current wrapper will be, that the wrapper logic will be written in a gbas file.
So the community can extend it easily like in the box2d wrapper.

Cheers
« Last Edit: 2013-Apr-02 by backslider »

Offline Schranz0r

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Re: BulletPhysics Library
« Reply #17 on: 2013-Apr-02 »
OK so maybe i wait for it. I started a NewtonSDK + EntitySystem fusion ^^
Working great so far, but pivots drive me crazy...

If you need some help, just send me a quick msg  :)
I <3 DGArray's :D

PC:
AMD RYzen 7 1700 @3.9Ghz, 16GB HyperX Fury 2666Mhz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard