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Author Topic: [iPhone] GLBMusic  (Read 15775 times)

Offline fjsantosb

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Re: [iPhone] GLBMusic
« Reply #30 on: 2010-Feb-10 »
Hi trucidare,

I have write to OpenFeint an email, looking for help to fix the slow down issue.
The reference number is #FTP-58259-189

I hope we have lucky and get any response.

King regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
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Offline trucidare

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Re: [iPhone] GLBMusic
« Reply #31 on: 2010-Feb-10 »
Hope too
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Offline Kitty Hello

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Re: [iPhone] GLBMusic
« Reply #32 on: 2010-Feb-11 »
\o/
Is there a link where to follow that issue?

Offline trucidare

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Re: [iPhone] GLBMusic
« Reply #33 on: 2010-Feb-11 »
found some posts with slowdowns but using cocos2d.

http://www.cocos2d-iphone.org/forum/topic/1561
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Offline fjsantosb

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Re: [iPhone] GLBMusic
« Reply #34 on: 2010-Feb-12 »
Hi trucidare,

I get a response from OpenFeint:

"Hi,

Thanks for your patience.  It's a bit difficult for us to diagnose this issue, but I am tempted to ask what you mean by "close".  If you mean just close the dashboard, which I suspect, there are significant things that are still running on behalf of OF including network communications and a bunch of memory to be recovered as UI destructors do their thing.  This could also vary significantly between device hardware and OS.  Do you have any other details that could help us investigate?

-Steve"

Here i need your help to translate the issue to them.

Please, can you give me more info about the issue, so We can write them back?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline trucidare

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Re: [iPhone] GLBMusic
« Reply #35 on: 2010-Feb-12 »
if you close the dashboard the engine will be slower. if you close it a second and a third time the engine will be slower and slower.
i think it isnt the connection thread from of.
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Offline Kitty Hello

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Re: [iPhone] GLBMusic
« Reply #36 on: 2010-Feb-12 »
Reply somthing like:

"Yes, we experience huge slowdowns when we close the dashboard.
Is there anything we can to to stop the background activity or get a notification when this is done?
Our game is totally unplayable after the dashboard was opened and closed again."

Offline fjsantosb

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Re: [iPhone] GLBMusic
« Reply #37 on: 2010-Feb-12 »
Thanks Gernot, trucidare.

I have just repply to OpenFeint.
Waiting for the response now.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Offline Ozden79

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Re: [iPhone] GLBMusic
« Reply #38 on: 2010-Apr-10 »
Hello There,

I've a question regarding the implementation of ITunes music. I can launch the music selection dialog and user can select the available tracks in his device and after the dialog close I want it to start playing right away. As far as I see, this is achieved using another method to start playing, is there anything can be done about this?

Also, after showing the music selection dialog, subsequent calls does not bring it up anymore, is this normal?

Thanks,

Özden

Offline michael

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Re: [iPhone] GLBMusic
« Reply #39 on: 2011-Jul-23 »
GREAT SUPER COOL
I like this function, thanks a lot

Offline quangdx

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Re: [iPhone] GLBMusic
« Reply #40 on: 2011-Aug-26 »
I've finally got round to upgrading to GLBasic v10 and when I try to build my app for iPod in xcode,
I get errors telling me there's a problem with the functions not supporting ARM7.
Have I set something wrong in xcode?
Or does the wrapper need updating?
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Offline Kitty Hello

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Re: [iPhone] GLBMusic
« Reply #41 on: 2011-Aug-26 »
you don't get errors. Just warnings. Ignore them.

Offline quangdx

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Re: [iPhone] GLBMusic
« Reply #42 on: 2011-Aug-27 »
you don't get errors. Just warnings. Ignore them.

Must be a settings issue in XCODE, as I've just compiled and run on an iPhone with no problems using my Hackintosh.
But my MacMini gives me warnings and actual errors that stop it from running.
Or do you mean I need to disable something so it ignores those errors.
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Offline Kitty Hello

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Re: [iPhone] GLBMusic
« Reply #43 on: 2011-Aug-29 »
Don't compile for the Simulator, OK?

Offline quangdx

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Re: [iPhone] GLBMusic
« Reply #44 on: 2011-Sep-01 »
Don't compile for the Simulator, OK?
I know GLBasic does not work with the Simulator,
I can compile fine on my Hackintosh but not my MacMini, it must be a settings problem with XCode,
the errors I'm getting are

Code: GLBasic [Select]
"_GLB_MP_StopMusic", referenced from:
_GLBASIC__::__MainGameSub_() in libPROGRAM.a(gpc_temp0.o)
"_GLB_MP_PlayMusic", referenced from:
_GLBASIC__::__MainGameSub_() in libPROGRAM.a(gpc_temp0.o)
"_GLB_MP_StartMusicMusic", referenced from:
_GLBASIC__::__MainGameSub_() in libPROGRAM.a(gpc_temp0.o)
Symbol(s) not found for architecture armv7
Collect2: Id returned 1 exit status
 

But any apps that don't use GLBMusic, they compile fine.
So I'll carry on using my Hackintosh to compile any programs I write the GLBMusic.
Asobi tech - the science of play.
Spare time indiegame developer.