BASIC

Author Topic: [iPhone] Agon  (Read 9297 times)

Offline trucidare

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Re: [iPhone] Agon
« Reply #15 on: 2010-Feb-08 »
Yep, its a problem with the crash, but if you play only and show one times to agon its not a problem. hope for fast fix from agon developers.

colors in work and difficult hmm i like the interface.

thanks for testing
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MikeHart

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Re: [iPhone] Agon
« Reply #16 on: 2010-Feb-08 »
nice work but I wonder about the crash. When I compile the sample that comes with Agon, I can open and close the leaderboard again and agin, no crashes at all.

Offline trucidare

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Re: [iPhone] Agon
« Reply #17 on: 2010-Feb-08 »
yep i´m wondering too. it doesnt crash if user is offline, only with online. but it crashes in libagon.a not in my lib. so not my fault.
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Offline Kitty Hello

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Re: [iPhone] Agon
« Reply #18 on: 2010-Feb-09 »
But the Agon example program does not crash when it's online?

Offline trucidare

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Re: [iPhone] Agon
« Reply #19 on: 2010-Feb-09 »
yep right.
i dont know why its crashing after adding this to glbasic.

i rewrite my lib now and i send a mail to agon with my crashstack
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Offline trucidare

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Re: [iPhone] Agon
« Reply #20 on: 2010-Feb-09 »
Ok ive rewrote my lib but the crash problem is still there.
my bug report is now found on agon board hope for fast fix.

if you want to test just click the (x) if the Loading AGON online screen apears. So it does not crash.

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Offline backslider

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Re: [iPhone] Agon
« Reply #21 on: 2010-Nov-22 »
Hey Trucidare!

Have you changed the Download of the XCode Folder in the first post?
The folder only contains OpenFeint stuff, or is that right?
The Frameworks (in the xcodeproj) after compiling are also OpenFeint and not Agon...

cheers