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Author Topic: Box2d - 2D physics  (Read 52254 times)

Offline Kitty Hello

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Re: Box2d - 2D physics
« Reply #30 on: 2009-Nov-09 »
Is it done, yet? :P

MrTAToad

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Re: Box2d - 2D physics
« Reply #31 on: 2009-Nov-10 »
It might be easier to look into Chipmunk instead - it needs no external references beyond anything in stdlib

One problem :

The Linux 3.3.3 headers dont have stdlib...

Any chance of updating the headers file with those for the WIZ ?
« Last Edit: 2009-Nov-10 by MrTAToad »

Offline Kitty Hello

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Re: Box2d - 2D physics
« Reply #32 on: 2009-Nov-10 »
the current version of box2d that Schranz0r is working on depends on nothing. That's very handy.

MrTAToad

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Re: Box2d - 2D physics
« Reply #33 on: 2009-Nov-10 »
Very!

Offline bigsofty

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Re: Box2d - 2D physics
« Reply #34 on: 2009-Dec-14 »
Any news on this one?  O_O
Cheers,

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Offline Schranz0r

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Re: Box2d - 2D physics
« Reply #35 on: 2009-Dec-14 »
No news sorry... have no time to wrapp all that stuff...  :'(
I <3 DGArray's :D

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Offline Kitty Hello

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Re: Box2d - 2D physics
« Reply #36 on: 2009-Dec-14 »
Is it "life"? Must be a hard disease. ;)

Offline bigsofty

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Re: Box2d - 2D physics
« Reply #37 on: 2009-Dec-15 »
No worries, better answer than "cancelled"  :D
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
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Offline Ozden79

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Re: Box2d - 2D physics
« Reply #38 on: 2010-Mar-10 »
Any chance that Box2D is going to make it's way to IPhone? :whistle:

Offline Schranz0r

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Re: Box2d - 2D physics
« Reply #39 on: 2010-Mar-10 »
sure its just math, not more!
I <3 DGArray's :D

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Offline Ozden79

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Re: Box2d - 2D physics
« Reply #40 on: 2010-Mar-11 »
Any estimation? Any help I can do about it?

Offline Kitty Hello

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Re: Box2d - 2D physics
« Reply #41 on: 2010-Mar-11 »
See the first post. I was about to implement the joints now. It's not compiling but if you can help, you surely can get rid of these compiler errors, too. I'd like to finish this myself, but I think it's a lot of work, still.

Offline Ozden79

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Re: Box2d - 2D physics
« Reply #42 on: 2010-Mar-11 »
Hello Gernot,

I got the file and I see theerrors in the generated temp cpp files. I looked a bit into the GLBasic codes and it seems you are straight converting/injecting the codes of Box2D instead of just importing the functions from it's dll (if it has?), is that right?

In that case, what are the functions that you convert to GLBasic? I would like to really help as one of the games I design needs some kind of physics and having such a feature in GLBasic (on IPhone) would be really great...

Özden

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Re: Box2d - 2D physics
« Reply #43 on: 2010-Mar-11 »
If it compiles, it will compile for iPhone, too. That's why I don't wrap a dll.

Offline Ozden79

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Re: Box2d - 2D physics
« Reply #44 on: 2010-Mar-11 »
Is it only the errors in it or does it have anything missing for implementation? I'm trying to understand whether it's something that only needs to be corrected or have anything to be added/enhanced as well... :)