Author Topic: SpriteZ - 2d particle engine (Updated: June 15,2012)  (Read 17046 times)

Offline Slim

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I am getting 63 fps.
It looks promising.

(using on board Intel graphics)

Offline erico

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I get 60fps. It all looks as great as my gfx board can do (gtx460, have all options to the max overriding all programs kind of setting).

Offline Hemlos

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great, good results.

No promise this will be implemented...im not 100% certain this is going to be a good solution, i have much testing to do.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline kanonet

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Give us Code! Even if you do not implement it, it is interesting.
About 61 FPS here, running on Intel graphic.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Offline Hemlos

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With the fixed lighting system?
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline kanonet

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Did you add it to your sample? Hmm i dont want to publish it atm can you provide your code without it (and i did some changes to it, after i gave you the code)? Or just give it to me only. :P
Btw IRC ic you want.
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Offline Hemlos

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your arrays are probably faster, ill test those too
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Crivens

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228fps. Obviously it's limited to the vsync to be getting 60fps all the time so I turned off my internal intel graphics (use NVidia instead) and turned off the vsync for your program. Took a couple of seconds to ramp up but was getting an average of about 223fps with a max of 228fps. Nice.

Cheers
Current fave quote: Cause you like musicians and I like people with boobs.

Offline Hemlos

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New Experiment/Demo here.
The system is coming along great, and i have a feeling this one is going to end up being 10 times better than SpriteZ, performance wise. So far its not sprites, but it is pretty looking particles i created with opengl.
This test is really going to show how powerful it is, and how powerful itll be in the future after i add the optional phyiscs.


Quote
//Experimental Test:
//
//Executable: Windows only.
//Resolution: 1280x720 fullscreen.rar or window.rar
//Particle Count: 40,000
//
//this test uses a background,.png, some particles, very limited phsyics, AND very low level Ai TO move them all around independantly.
//this is just a test, but it looked so cool i had TO show everyone!

[attachment deleted by admin]
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline mentalthink

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Nice!!! , I have whit the las experiment in normal mode Smooth and not :

40.000 particles 60 FPS Constant

whit edge in "particle"

about 53 but usually between 55 58 FPS

Very nice Effect, and I don´t look too much, too much small and a lot of particles, they have collision between them...

Offline mentalthink

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Whit the "attraction tool" I love it... I have all time 60FPS, excepts only when start the application, but only for 1 or 1 + 1/2 second, after all time are 60 FPS... :nw: :nw: :nw:

Offline Hemlos

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new demo, just a demo, nothing more...just something i did while experimenting with 10k particles


ps dont stare at it too long, you might get sick

[attachment deleted by admin]
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Hemlos

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test of dynamic particles, sand piling up

[attachment deleted by admin]
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline erico

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nice sand, the test before this didn´t work, loading bar and blank forever.

Offline Hemlos

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nice sand, the test before this didn´t work, loading bar and blank forever.

The other that didn't work for u is not completely unexpected
I was messin with OpenGL commands incorrectly and get strange effect
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)