Author Topic: Blender export filter for GLBasic .dda  (Read 22985 times)

Offline erico

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Re: Blender export filter for GLBasic .dda
« Reply #30 on: 2012-Jul-29 »
Yep, but the UVmap is screwed up on the OBJ. But that was on my end, there was a problem when exporting such on LW9 I using at that time.

I have to gather some time to properly produce the glbasic logo again and the many variations (net, print, BW, etc).
When I get to that, I will see to re export those again. :good:

Offline sf-in-sf

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Re: Blender export filter for GLBasic .dda
« Reply #31 on: 2013-Jul-30 »
Does 'dda' have more features than 'ddd'?
From blender I export a '3ds' file, then use the 3D converter in the GLb tools and save a 'ddd' version in /Media folder. It worked perfectly for me, with correct colors and lighting.
On the day the atom is a cube I will start believing in the square pixel.

Offline Kitty Hello

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Re: Blender export filter for GLBasic .dda
« Reply #32 on: 2013-Oct-05 »
dda is just an ascii format. Same features.

Offline Marmor

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Re: Blender export filter for GLBasic .dda
« Reply #33 on: 2015-Jan-04 »
Ich hasse es ....