GLBasic User Manual

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NETSENDMSG

ok% = NETSENDMSG(id_from%, id_to%, text$)


Sends a message from player id_from% to the message mailbox of player id_to%. If id_to% = 0, the message gets sent to all known players (except the sender).
text$ is the text string to send and should not exceed 1023 characters.

The NET... commands give network functionality to GLBasic programs using the TCP protocol. TCP has the advantage over other protocols that sending and receiving of network messages is ensured.

NOTE : This command requires that you have purchased either GLBasic Premium or the GLBasic NET add-on.

Example :
FUNCTION ReadHighScores: names$[], scores[], username$, thescore
LOCAL ct, i, str$, proxy$, port

    str$ = "highscores/listgame.php"
    str$ = str$ + "?game=mygame"
    str$ = str$ + "&name="+username$
    str$ = str$ + "&score="+thescore
    str$ = str$ + "&secret=mycode"

    PRINT ".: WebGet scores :.", 0, 0
    SHOWSCREEN

    INIOPEN "config.ini"
    proxy$ = INIGET$("server", "proxy")
    port = INIGET$("server", "port")
    KILLFILE "scores.ini"
    IF port=0 OR proxy$="NO_DATA"
        NETWEBGET("www.glbasic.com", "/"+str$, 80, "scores.ini")
    ELSE
        NETWEBGET(proxy$, "http://www.glbasic.com/" + str$, port, "scores.ini")
    ENDIF

    INIOPEN "scores.ini"
    ct = INIGET$("scores", "count")
    DIM names$[ct]
    DIM scores[ct]

    FOR i=1 TO ct
        names$[i-1] = INIGET$("scores", "n"+i)
        scores[i-1] = INIGET$("scores", "s"+i)
    NEXT
ENDFUNCTION

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