GLBasic User Manual

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SAVESPRITE

SAVESPRITE file$, num%



Saves the sprite with id = num% to the file file$ in BMP/PNG format.
The image will be saved as a 24-bit color image on all platforms.

// SaveSprite
FOR i = 0 TO 1000
    SETPIXEL RND(100), RND(100), RND(1677215)
NEXT
GRABSPRITE 0, 0,0, 100,100
SAVESPRITE "ugly.bmp", 0
SAVESPRITE "ugly.png", 0

// MSPaint?
SHELLCMD("explorer.exe ugly.bmp", FALSE, TRUE, i)

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