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erico

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Quote from: MrTAToad on 2013-Aug-27
Quote from: Ian Price on 2013-Aug-27
How about this for a bit of awesome - http://symlink.dk/projects/c64key/

Much better than today's crap keyboards

:)

[EDIT] MrT - not heard that music in years. brings back many fond memories.  Commando IIRC. :good:
Yes, one of my favourite tunes!
:D :D

mentalthink

For vibrant colors in Commodore use the old trick, up the contrast and brightness on your TV  :D :D better if it's old TV..

Seriously I think C64 have a simple mod, changing the RGB output resistors, I'm not sure but I think I read something about this.

MrTAToad

One of my favourite C64 games was Mayhem in Monsterland :



And this is a video of my previous program :


erico

Nice!
The dark & clear color´s way, used on it are superb!
Exactly what I meant for composition. Yellow really strikes out on that game!
I bet much more on the real tech.

MrPlow

Quote from: Ian Price on 2013-Aug-27
How about this for a bit of awesome - http://symlink.dk/projects/c64key/

Much better than today's crap keyboards

:)

[EDIT] MrT - not heard that music in years. brings back many fond memories.  Commando IIRC. :good:

I LIKE it!
I myself have a noppochoc mini  84-key and 102- DAS Keyboard --- both are amazing and I would recommend them anyone that loves the clicking mech keys...

http://www.daskeyboard.com/product/model-s-professional/

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

kanonet

Me lol MrPlow that site you linked automatically recognises that im from germany and redirects me to its german subpage - which for sure was auto translated, cause its such a bad german, totally pointless texts. :D
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

MrTAToad

#51
Slight variation :



The dual colour loading system was more prevent on the Spectrum and Amstrad than the C64 - it wasn't until around half way though it's life that the Commodore started copying it...

Slydog

#52
I can vouch for the DAS keyboard, they are truly awesome, and great quality and feel.
I opted for the 'Ultimate' model, that has no lettering on the keys, because, hey, I'm awesome . . . so I thought!

It is fine for regular programming / typing, as I never look at the keyboard, but when you're doing other things and something prompts you to enter a word or password, and your fingers aren't centered in the 'home row' position, then hunting and pecking for a certain key amongst a grid of blank keys is somewhat of a pain!  Still, great keyboard.

http://www.daskeyboard.com/product/model-s-ultimate/

After seeing some C64 screens from these posts, I never realized how brown and dull the colours actually were.  As a kid I didn't think anything at the time, as I had no comparison.  Anybody remember programming a coloured sprite on the C64?  You would loose half of your horizontal sprite resolution (each pixel was two pixels wide).  And you could only choose between four colours. (Two bits).  Arg, and trying to move the sprite passed the 256 pixel barrier (1 byte)!  You had to set another bit somewhere to tell it you're on the other side now, such a pain when you're a kid learning to program! (But so rewarding when it works smoothly for the first time!)
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

MrTAToad

It was great fun programming the C64 - even better in assembler!

MrPlow

Love the music on that vid - trying to make a tune myself for my new game....which relevantly is a retro remake...
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

fuzzy70

To successfully program the C64 in Basic, with regards to using gfx/sound/sprites etc required remembering memory addresses more than Basic commands with their syntax  :D.

True, assembly was a dream on the C64 & most of all of the above issues using gfx etc with Basic never came into play.

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)