Author Topic: Polyvox Voxel terrain  (Read 1455 times)

Offline erico

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 4290
    • View Profile
    • Portfolio
Polyvox Voxel terrain
« on: 2013-Mar-14 »
Seems like a free, even commercially, c++ lib.

Some sources:
http://indiegames.com/2013/03/indie_tools_polyvox.html
http://www.volumesoffun.com/polyvox-about/

Would that be usefull to wrap?
I saw a few threads on how-to-do minecraft stuff in the past.

Hope this is good to people. :good:

Oh, here is the license:
http://www.tldrlegal.com/license/zlib-libpng-license-%28zlib%29
« Last Edit: 2013-Mar-14 by erico »

Offline mentalthink

  • Prof. Inline
  • *****
  • Posts: 3366
  • Integrated Brain
    • View Profile
Re: Polyvox Voxel terrain
« Reply #1 on: 2013-Mar-14 »
HI Erico I really I like to do something like "Zbrush" or something sculpting... but this it's the libs I have to use, for do boxes?¿... I'm a bit confused whit this, Voxels Pixols... I think make somthing like Zbrush it's put  a lot of little boxes and the move from a position to another...

I have to take a look, I'm more interested in this things like modeling, than do a 3D Super Bricks size Pixel game...

Thanks for the link.
 

Offline Schranz0r

  • Premium User :)
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 5036
  • O Rly?
    • View Profile
Re: Polyvox Voxel terrain
« Reply #2 on: 2013-Mar-15 »
Hmm ok thats kind a cool :)

the voxelengine manage my "chunks" of voxels and give me read write access ?!
I <3 DGArray's :D

PC:
AMD Ryzen 7 1700 @3.9GHz, 16GB HyperX Fury 3000MHz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard

Offline erico

  • Community Developer
  • Prof. Inline
  • ******
  • Posts: 4290
    • View Profile
    • Portfolio
Re: Polyvox Voxel terrain
« Reply #3 on: 2013-Mar-15 »
I don´t know  Schranz0r, I just thought it could be useful to people.
I read a minimum amount of info on their page, and I don´t understand anything low level coding related :(