Re: Black Sun Developement (Skecth GamePlay)

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erico

oh my! but post game sprites and art once in a while, they really look cool and raise lots of interest :good:

mentalthink

#31
ok Erico, I´m a good boy!!!  =D

Just this night I make this graphic... not it´s finisehd yet, but I will put something more in detail whit Photoshop... I have to do an Editor for this kind of sprites, this not it´s an enemy... in this case in some parts, the metal will be funded and then appearas enemies... how if the enemies are into the ship and they are destroying it...

The editor will be for put arrays for the sequence of drawanims and some layer for add some bloom fx and another sequences for special GFX...

The good things it´s all I´m doing the devices are eating... at least the iPad 1 can move all very fluid...


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erico

 :o :o :o

Jisus Christ Mental! It looks beautifull!
The design is excellent,  somehow seldomly reminds me of some of the star control II ships altough it has nothing to do with it originally.

Thing is hard to criticise, maybe the light direction? I don´t know, and it is not even a finished piece, as you said you are going to still post-process on photoshop.
Keep us tunned! :)

Hard core work cabron! :good:


mentalthink

Hi Erico, thanks a lot for your words, I´m glad you like it the Desing... you know how it this... perhaps you stay 2 months whitout ideas, and in only one day the brain draw more pictures than Picasso  =D

I leave here another model I did yesterday too... was productive the last day... this not it´s complete I have to texturize, but I think the shape of the model it´s nice... well I think this.. perhaps it´s a shit...  :-[

The background it´s for my new Webs, I wait for Gernnot put the Html5, else I do whit Processing, it´s something like Arduino programming but can do very nice things for the web... it´s Java Script, but very easy...







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r0ber7

Your models are fantastic.  =D

mentalthink


fuzzy70

Those gfx are pretty awesome  :blink:

I have seen plenty of commercial games from some big name companies that have gfx not even half as good as what your producing.

Keep up the great work Mental  :nw: :nw:

Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

mentalthink

HI fuzzy this you told me it´s very nice... I don´t play too much at games... well 0, when I was a child always play whit my CPC amstrad but the graphics are change a lot...

Thanks for your comments, this make me feel more strong for finish and work more hard in the game... Thanks.

Iván J.

:-* :booze:

erico

yeah work harder cabron!

That boss on the right is amazing!
Is is going to move the tentacles?
Are we going to be able to destroy parts of it during the fight?

Keep it up mental, all looks way good! :)

Hemlos

Mental, your graphics are BOSS.

All in Adobe photoshop?
Bing ChatGpt is pretty smart :O

backslider

I think he is working with 3Ds Max from Autodesk, aren't you mentalthink? :)

Really nice models/graphics!

mentalthink

@Erico , yes the enemy moves the tenctacles... but have a little surprise... you don´t kill when appears...  :x
@Hemlos, well I use a lot of photoshop in some enemies... but all it´s 3D
@backslider, yes it´s true.... the good thing of use 3DS Max whit GLbasic it´s we have an Exporter made for Vladimir... for 3D in RealTime goes very well, not all graphics I use 3DS Max, a lot of times use Cinema 4D or another tools... Now I have to use Modo, becuase I need make enemies very organics, and 3ds max don´t have "Sculpt" mode.... In the market we have another tools like Zbrush, Coat or another free , I think Erico uses it, but I don´t rebember the name... but you don´t have very important tools for animate and make another little things...

Guys, Thanks a lot for your words... I have a long way to the fininsh, but perhaps in 6 moths the game can be realized...
Thanks again for your support...  :nw: :nw: :booze: :booze:

mentalthink

HI I leave a couple of video test... for you can show a bit in movement... it´s only referent to the first enemy... at the last of the screen appears a huge 3d model.. this it´s not main, it´s a very good free 3d model I get from internet...


Finally real Boss enemy appears at the end of the Stage 1-B, in the blog I show a bit the 3D Scenario of the inner of this ship comes form the Depth Space


And this another video... this it´s for show a bit a ship like on we start to play the game... in this huge ship, I have to make some parts of metal melts and perhaps I agree an enemy doing some pattern.. something like a great bug or similar in some games on appears enemies makes whit sprites following the first sprite (I don´t if I explained well  :S)



The Enemy it´s this: I have to make work whit the textures and a little animation of the head... the legs now are moving.. but I have to do a better movement...



PS: Are testing things and it's very probable in the final game don't appears like in this videos...




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matchy

Those are quality and complex models indeed. How did you design the concept for them (sketches, pre-planned)? Do you have the concepts for future models?

r0ber7

@video

Wow... Considering the amount of effort put into the models (and everything else I suspect) it seems your game is also a long-term project. I hope that one day, we can congratulate each other on finishing our games and selling a lot of them! :D