Author Topic: Genius Greedy Mouse Released!  (Read 40896 times)

Offline spacefractal

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Re: Android beta Released: Genius Greedy Mouse
« Reply #105 on: 2012-Sep-27 »
I tried various ads service, tha main focus was with interactive on android. Could not get it to work due glbasic closedown when I open a new Intent (due surface was destroyed).

Until that is fixed, I look fixing reamining things in Freeasy version (now 18 levels instead of 21 and we both fell it's a great length and my artist liked those smaller easier levels).

Later I property expand that concept and doing a whole new levelset, all beginner levels. Mightbeen 48-64 levels (include those 18)? Then it's should been very causal as well normal/genius created levels. I do want to separate them as own levelset in the full version. So v1.1 would include more beginner levels.

For ios the game is still waiting for review.
« Last Edit: 2012-Sep-27 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Ian Price

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Re: Android beta Released: Genius Greedy Mouse
« Reply #106 on: 2012-Sep-28 »
If I were you, I'd seriously reduce the number of free levels further - 18 is way too many and don't release it before you've had the full version on sale for a while. I speak from experience with B'lox! My demo version (which had 12 levels) was downloaded well over 15,000 times on webOS alone - which means that lots of people saw it and thought it worthy of a download. After playing through the 12 levels they decided that that was all they needed - their curiosity was peaked and therefore did not need to purchase the full game and thusly didn't.

I'm sure Greedy Mouse is a bigger and better game than B'lox! but leave your target audience wanting more - don't just hand it all to them on a silver spoon. Let the demo whet their appetetite but not fill their craving, but only after they've had the opportunity to buy the full version.
I came. I saw. I played.

Offline spacefractal

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Re: Android beta Released: Genius Greedy Mouse
« Reply #107 on: 2012-Sep-28 »
Bear in mind they take about 15-30min to complete them.

That due they designed smaller and more suitable for causal playing (read: beginner) than the full game version of those levels (which even not allways the same), hence they are much faster to complete them. If I used levels directly from full game I would meant 18 is too much, but instead would see some parts of the first village only (around 8-10 levels). But the free version is also slightly redesigned smaller levels, so its a comprimise. Its hence the name. I even could expand to do much more causal levels in the full game using that concept (as a separate levelset in the full version).

Light version would first been uploaded when its on sale on ios. It's most suitable android version.

« Last Edit: 2012-Sep-28 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Ian Price

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Re: Android beta Released: Genius Greedy Mouse
« Reply #108 on: 2012-Sep-28 »
Well, good luck :)
I came. I saw. I played.

Offline spacefractal

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Re: Out to WebOS and Android: Genius Greedy Mouse
« Reply #109 on: 2012-Oct-05 »
Game is out to WebOS as well:
developer.palm.com/appredirect/?packageid=com.spacefractal.greedymouse

There is some screenshot issue, but have submitted a update (but not the game it self) to fix the double screenshot. Later I look into the orientation screenshot issue (why did they not check that?).

I dedicated to let Android version left out of beta, here is a link again:
https://play.google.com/store/apps/details?id=com.spacefractal.greedymouse

iOS is still pending at Apple and was forced to resubmit the game yesterday due a another dump bug in the menu. I also want to see the game on iOS as well =D.

Later I create some promotion codes for WebOS version for you here.

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Wampus

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Re: Out to WebOS and Android: Genius Greedy Mouse
« Reply #110 on: 2012-Oct-06 »
Bought this for me Nexus 7. Looks and plays very nicely on that device.

I'm getting an error when I try for WebOs. 'This is not a valid HP webOS application.'

Offline spacefractal

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Re: Out to WebOS and Android: Genius Greedy Mouse
« Reply #111 on: 2012-Oct-06 »
hmmm? Which device was its on?

when I see this:
http://forums.webosnation.com/hp-touchpad-apps/290803-not-valid-hp-webos-application.html

Its seen its a problem with App Catalog, which mightbeen happens under update. So there is no other than wating some hours and try to reinstall again (no repurchase required). I have also emailed about this issue as well.

EDIT:
Also I did something wrong when I would reject the updated metainfo, its did not only reject the update, but also the whole binary too. I have resubmitted again. Sorry about that.
« Last Edit: 2012-Oct-06 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline spacefractal

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Re: Genius Greedy Mouse Released!
« Reply #112 on: 2012-Oct-29 »
Today i just uploaded v1.1 witch comply of fixes.

Also I added iCloud support for sync for iOS as well easy mode for all regular levels added.

I explain later how iCloud work, and its near transparency to other os. I use iCloud to sync scoring and stars from each level. I hope I can do a optional Dropbox version later.

On wendensday I upload android and webos of v1.1.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline spacefractal

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Re: Genius Greedy Mouse Released!
« Reply #113 on: 2012-Nov-04 »
I have finally released the light version of the game for Android, which will been exclusive in some time:
https://play.google.com/store/apps/details?id=com.spacefractal.greedymousefree

So you can jugde how those 18 beginner lvels works (which cant change difficulty, unlike the full game, so all is beginner levels). My artist liked those beginner level (which was that he have sougt for and thinks its was a nice length). By now this version is Android exclusive. I also just fixed those bounch of crashes with Java calls (see in the java communication thread.

Screenshot from Light version:


PS. For some reason I posted this in the glbasic v11 beta thread, this was a accident and I removed that. Sorry.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline Wampus

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Re: Genius Greedy Mouse Released!
« Reply #114 on: 2012-Nov-08 »
Also I added iCloud support for sync for iOS as well easy mode for all regular levels added.

I explain later how iCloud work, and its near transparency to other os. I use iCloud to sync scoring and stars from each level. I hope I can do a optional Dropbox version later.

 :nw:

...I also just fixed those bounch of crashes with Java calls (see in the java communication thread.

The problem with orientation? Or something else?

Offline Kitty Hello

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Re: Genius Greedy Mouse Released!
« Reply #115 on: 2012-Nov-14 »
uhm... It does not start on my iPhone 4. :(
I'll reboot to free memory and try again...

[edit] no luck
« Last Edit: 2012-Nov-14 by Kitty Hello »

Offline Kitty Hello

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Genius Greedy Mouse Released!
« Reply #116 on: 2012-Nov-14 »
IPad3: does not start. Ouchie. How about others?

Offline spacefractal

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Re: Genius Greedy Mouse Released!
« Reply #117 on: 2012-Nov-15 »
hm? strange.

Mightbeen compatible issue?

I got a video review and here its works nice. But seen crash here too.

Howover I have yesterday fixed the combatible issue, so Deployment Target is back to iOS 4.3 and not iOS 6.0.

PS. Seen its a iCloud bug, just fixed that and also uploaded a new binary to Apple. Its dont happens on all devices trougt. But really sorry for the bug and i have now mention that in AppStore.

Pps. Sorry for the issue.
« Last Edit: 2012-Nov-15 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline spacefractal

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Re: Genius Greedy Mouse Released!
« Reply #118 on: 2012-Nov-17 »
I have found a way to fix v1.1 very easy for a meantime fix, until the fixed binary coming to AppStore.

Email me at support@spacefractal.com.

Sorry for that and I wonder why Apple diddent reject the binary as they should, but as I wrote its might not happens on all devices.

EDIT:

I have published the fix directly on my page until the new binary is online:
http://blog.spacefractal.com/mobile-apps/greedy-mouse/issues/
« Last Edit: 2012-Nov-18 by spacefractal »
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline r0ber7

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Re: Android beta Released: Genius Greedy Mouse
« Reply #119 on: 2012-Nov-19 »
I tried various ads service, tha main focus was with interactive on android. Could not get it to work due glbasic closedown when I open a new Intent (due surface was destroyed).

Until that is fixed...

How is that going? I'm considering in-app ads. Not necessarily for my current game, but for my professional projects.