Pixelated lighting

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mentalthink

For me the sphere of Mrtatoad whitout texture appears, Smooth...

Perhaps it´s somthing about the graphics cards?¿, NVIDIA or ATI ?¿.

MrTAToad

I'm using a nVidia 9800 GTX with quality settings (tried performance settings too)...

Hatonastick

Hmmm... I'm NVidia too...
Mat. 5: 14 - 16

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MrTAToad

It does sound as though Gernot has found a lighting problem though...

mentalthink

I have Nvidia 460 GTS, this it´s very strange ?¿.

MrTAToad

That is odd - can you post a screenie ?

Ian Price

I have an ATI gfx card. if you want to post a simple example .EXE I (and other users) can try it to see if this is a gfx card problem or something else.
I came. I saw. I played.

MrTAToad

#37
It'll save me time if I package my project :)

And here it is : http://www.zshare.net/download/956747365e733167/

Ruidesco

It first complains of an "OVER.ddd" not being found when set up. Closing and executing the project again makes it work though.
ATI Mobility Radeon HD 4650 here and the problem shows.
In any case Gernot did say something is wrong with GLBasic's 3D at this stage.

fuzzy70

Out of interest I tried the shadow sample in linux, had the same problem so that should rule out a gfx card/driver issue

Fedora Core - Nvidia 240GT
Ubuntu - ATI x1550 ( I think, mainly use it as a server lol)
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

MrTAToad

QuoteIt first complains of an "OVER.ddd" not being found when set up. Closing and executing the project again makes it work though.
Weird!

fuzzy70

Quote from: Ruidesco on 2011-Nov-05
It first complains of an "OVER.ddd" not being found when set up. Closing and executing the project again makes it work though.
ATI Mobility Radeon HD 4650 here and the problem shows.
In any case Gernot did say something is wrong with GLBasic's 3D at this stage.

I had that error as well


Lee
"Why don't you just make ten louder and make ten be the top number and make that a little louder?"
- "These go to eleven."

This Is Spinal Tap (1984)

mentalthink

#42
Hi Mrtatoad, I found the error..

I try you program, but don´t works the exe in my PC... :whip: :whip: =D

Well I make somthing whit your 3d object and my 3d object, another simple Sphere from 3d max... and the result it´s faceted balls...

Well I think you have the camera whit a very lower values from the targte of the camera...

I try whit this

X_camera 0,0,-10 ,0,0,0

Whit this values, the ligth it´s faceted.

X_camera 0,0,-100, 0,0,0

Runs perfectlly....

PS: The code it´s a refurbished, of another 3D fx like 8 bits, can be not too much clear, sorry.




[attachment deleted by admin]

MrTAToad

#43
Yes, the further away the camera is, the better it looks (although at a distance you can see the pixelation) - but I need the camera to be close.  In addition, your example doesn't actually light the object  - the z distance is a bit too far for it...  The object should be lit in a pink colour...

Move it closer (so that the light shines on it, and you'll get the pixelation effect).

MrTAToad

#44
Quote from: fuzzy70 on 2011-Nov-05
Quote from: Ruidesco on 2011-Nov-05
It first complains of an "OVER.ddd" not being found when set up. Closing and executing the project again makes it work though.
ATI Mobility Radeon HD 4650 here and the problem shows.
In any case Gernot did say something is wrong with GLBasic's 3D at this stage.

I had that error as well


Lee
No idea why, especially if it works the second time  :whistle:

Its most likely a caching problem when directly run from the archive - its not something I get...