Author Topic: building for iPad 2, res still stuck for iPhone  (Read 1546 times)

Offline shawnus

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Hi, I am trying to build for iPad & have set 1024x768 in project settings (resolution) and then selected iPhone in 'build multiplatform'. the resolution on the iPad still comes out as if it was built for the iPhone. I have tried both ways (1024x768 and 768x1024)- the orientation changes but its still 'small'. Am I doing something fundamentally wrong here- any advice appreciated! I am on GLB v10.057.

Cheers, Shawnus

Offline spacefractal

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There is a setting in Xcode, where you need to compile it to Universial (or iPad, if its iPad exclusive) and not for iPhone (hence you got the small area). I'm not remember where its is (since I have  turned mac off etc).
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Offline shawnus

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ok thats great Ill check it out, thanks very much!!

Offline spicypixel

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Select Target on the left hand side and once expanded click the "iPhone" app name that should be there and then CMD + I to get the info window up. From there you can set the Package name so that your app isn't called iPhone when on the device, you can set the base SDK needed to run your app and also you can set either iPhone, iPhone/iPad or iPad for the target build, hope that helps ;)
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Offline shawnus

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SpicyP, that did it- thanks!