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chve

Hi, I am from Spain.

Actually I use Blitz3D for programing and I am happy with it, but I have decided test GLBasic, a language that seems to be very interesting becouse can be used in varius targets as Android, iPhone, Windows, etc. (and a lot of others figures I have to test still!)

IDE of GLBasic is very nice and comfortable.

Actualy, I am using demo of GLBasic for test and learn this nice language.

I am some confused becouse not all commands are in GLBasic IDE are as I see in forum or help file. But I think this is for to be a free version or demo.

I am very adicct to programing and it is a hobby for me.

Regards

Ian Price

Welcome :)

Many of us here are former Blitz users. We've since seen the light :P

The command documentation for GLB is pretty extensive (especially compared to BlitzMax), so if you've spotted something missing/incorrect, then report it. Gernot ((KittyHello) GLB creator) is a very busy guy, but maintains a friendly,  active and productive presence here on the forums but still manages to add/include and fix things in GLBasic regularly.

Check out the demo by all means, but do give it a thorough testing, because if you return to Blitz you'll be making a big mistake and missing out on so much more that GLB can offer.
I came. I saw. I played.

erico

Quote from: chve on 2011-Oct-22
Actually I use Blitz3D for programing and I am happy with it, but I have decided test GLBasic, a language that seems to be very interesting becouse can be used in varius targets as Android, iPhone, Windows, etc. (and a lot of others figures I have to test still!)

among the many great thing into it!
welcome!

Ruidesco

Hi Chve.
Could it be that you mean network/3d/inline commands? Because those are disabled in unregistered copies.

chve

@Ian Price

Thank you very much for your welcome and advise.

Be sure I will learn to use comands of Glbasic and if I found someting wich I don't understand I will ask in forum.

About GLBasic, I found more easy to understand than BlizMax which does not like me much  it syntax.

I use actually Blitz3d for I have writen a lot  of (spagetti??) code mine.

And I use GLBasic, becouse seems to be very easy to use and has many interesting features things which the other has not and I will need in my future poyects.

Quote from: Ian Price on 2011-Oct-22
Many of us here are former Blitz users. We've since seen the light :P

It is a good joke :D

Thanks   :)


@erico

Thank you very much, I feel better from now on!


@Ruidesco

Yes,you are right, inline commands are one of the things which  interesting to me, but only for learn to use them actually, becouse to be honest I am not a genius programer, but only someone which enjoy learning, encoding and experimenting with it my own crazzy ideas  :D
First I wil learn the "easy commands" and afterwards when I purchase a GLBasic licence , the "difficult commands".

Thanks ! :)


erico

hey ruidesco?

Aint that pic of yours the voxel to glbasic thing?
great! :)

ampos

Y además tenemos un subforo de apañoles!  :enc:

blackway

Bienvenido! :)
GLBasic es un gran lenguaje, espero que lo encuentres cómodo para trabajar.
Saludos!

chve

Si, ya lo vi  jaja

Y probe tus funciones de "zones" pero no me va bien.  Debes ser porque mi vesrsion de GLBasic es la free version y me hace que tenga que declarar las matrizes y variables antes como globales o algo asi.

Pero no tengo prisa y ya comprare cuando me apetezca la version premium.

Gracias ampos!!

@blackway

Si, me da la impresion que es muy buen lenguaje y my comodo de usar!! Y el IDE es un IDe decente, muy practico y agradable.
Solo uso la version free y ya disfruto tecleando!!  :D :D

Ademas la gente del foro es muy amable y eso importa tambien.
@rest_of_readers of_this_topic

Sorry for this post in spanish


kanonet

Quote from: Ruidesco on 2011-Oct-22Could it be that you mean network/3d/inline commands? Because those are disabled in unregistered copies.
Not correct, you can use them in free version , but if you do so the Free version turns into a 5 minutes Demo, but still everything works. To see all Features check this.

Btw. welcome chve. ;)
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Marmor

Spaghetti Code !  :good: Welcome  :D

Yodaman Jer

Welcome!

I started using GLB after using DarkBASIC for four years. I love it. It's amazingly powerful.
Click the pic to go to my development blog!

chve

@kanonet thank you very much!!

@Marmo


@Yodaman Jer


Quote from: Yodaman Jer on 2011-Oct-22
Welcome!

I started using GLB after using DarkBASIC for four years. I love it. It's amazingly powerful.

I use it too, but I preffer GLBasic for many reasons , obviously.

Ruidesco

Quote from: erico on 2011-Oct-22Aint that pic of yours the voxel to glbasic thing?
great! :)
Yes it is, but while the model is initially made out of separate cubes it's all bundled inside an X_OBJ, so it's not a real modifiable voxel model; it's not my goal either but I had to tell it like it is.

hardyx

Quote from: chve on 2011-Oct-22
Y probe tus funciones de "zones" pero no me va bien.  Debes ser porque mi vesrsion de GLBasic es la free version y me hace que tenga que declarar las matrizes y variables antes como globales o algo asi.
Bienvenido, GLBasic es como las Pringles, una vez que empiezas ya no puedes parar :D. Es un lenguaje sencillo, pero muy agradecido, porque ves resultados.

Sobre declarar las variables, hay una opción en Proyect > Options > Explicit declarations. Desactivada puedes usar variables sin declararlas. Aunque cuando hagas cosas serias es recomendable activarla, te evita muchos errores.