Author Topic: AR for iPhone using GLB  (Read 1353 times)

Offline shawnus

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AR for iPhone using GLB
« on: 2011-Aug-03 »
Hi all,

I wonder if anyone would be interested in helping me to use GLB to develop something like this for the iPhone4 and iPad2 (as they have gyroscopes).



Just 3 questions:

1.   Has anyone tested 3D animation speed? I can get 30fps from a scene with 30k polygons but I have as yet been unsuccessful in animating objects.

2.   Has anyone successfully tested the gyroscope? I have seen Matchy’s last post on the ‘Compass in iPhone’ thread but don’t know if anyone has tested yet.

3.   How would the AR technology / Q code technology ‘fit in’ with GLB? what I mean is- does GLB support reading q codes?

I am happy to pay, providing the 3 issues above can be overcome (well they are issues for me anyway).

Cheers, Shawnus

MrTAToad

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Re: AR for iPhone using GLB
« Reply #1 on: 2011-Aug-03 »
GLBasic doesn't provide any help for AR technology as such - its something you would have to be a trailblazer...

You should have no trouble in animating objects, especially if you try the 3D Animation Sample

Offline matchy

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Re: AR for iPhone using GLB
« Reply #2 on: 2011-Aug-04 »
Here is the gyroscope wrapper but I don't have a device to test with:
http://www.glbasic.com/forum/index.php?topic=5176.msg52208#msg52208

This would be cool to try:
« Last Edit: 2011-Aug-04 by matchy »

Offline shawnus

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Re: AR for iPhone using GLB
« Reply #3 on: 2011-Aug-05 »
Wow that is very good. It (the projector) would need to work on a non jailbroken phone though.