Who would be interested in forming a GLBasic dev team?

Previous topic - Next topic

spicypixel

Quote from: Ragaril on 2011-Jun-10
So, basically, people want to contribute but would like to do so in an open & flexible way. Circumstances are such that, for most, having a fixed role & responsibility would be a commitment that they don't know could be guaranteed. No one wants to say they'll do something and then not be able to deliver.

This is understandable as people have RL stuff going on too and obviously don't want to commit and not to deliver, something which I respect. Fortunately the present game idea is simple enough to work with more limited dev resources yet still should provide an addictive little puzzler as the game qualities will be defined by level design and not multitudes of features so hopefully a smaller team can still deliver a quality fun product. Thanks to all the people interested in seeing progress and offering input within their own determined capacity. As it stands I feel it is still a GLB community supported project by the forum comments of help and interest.

<3
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

Gary

When my workload decreases a little and I find my way around some of the more advanced commands (I would say im currently using 5% of GLB commands :( ) I would be in for helping out.

Great idea

Ian Price

QuoteWhen my workload decreases a little and I find my way around some of the more advanced commands (I would say im currently using 5% of GLB commands :( ) I would be in for helping out.
5% of the commands is more than enough for some games.

You could make a game with just IF, THEN, PRINT and SHOWSCREEN. That's far less than 5% of the commands.

I should have replied earlier, but I'm way too busy with RL and really don't have time for large/long projects at the moment. I'm trying to build up my own portfolio - I've given myself a year as a commercial dev and if I haven't made enough to cover the costs of my Mac by April 2012 then I'm going back to freeware. I'm nowehere near that point at the moment, but I have several projects to get onto iOS and WebOS.

So my answer: I can't at the present time, but who knows.
I came. I saw. I played.

Gary

Have you been looking at my source code :)