yes anyDensity="true" should have been true, since this works to get the real device of most device (and yes we might require two build, one for major resolutions and one minor as a fix).
resizeable is not used anymore, and thus i guess false is still should been set.
That which is real missing is there is not possible to detect Density in GlBasic. So that mean its not possible to detect the physical size of the screen, which can been a mobile or tablet.
That should been in the platforminfo$["Density"] and could been great for even iPad too.
That mean scaling buttons could been better and more suitable for a finger size.