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Universal App
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Topic: Universal App (Read 2582 times)
dijster
Mc. Print
Posts: 23
Universal App
«
on:
2011-Mar-22 »
Is it possible in GLBasic to create a universal app that runs on both the iPad and iPhone?
I tried searching, but couldn't find anything
Thanks
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Kitty Hello
code monkey
Administrator
Prof. Inline
Posts: 10766
here on my island the sea says 'hello'
Re: Universal App
«
Reply #1 on:
2011-Mar-22 »
Yes, sure. That's an option in the XCode project. In GLBasic set the platform options/screen resolution to the iPad resolution and check the returned size with GETSCREENSIZE. That way you can support iPad, iPhone and retina display.
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dijster
Mc. Print
Posts: 23
Re: Universal App
«
Reply #2 on:
2011-Mar-22 »
Thanks, Didn't think it would be that easy
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Albert
Dr. Type
Posts: 257
Re: Universal App
«
Reply #3 on:
2011-Mar-29 »
And what iPhone SDK need to this? I'm still using 3.1.3 if I remember correctly.
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Kitty Hello
code monkey
Administrator
Prof. Inline
Posts: 10766
here on my island the sea says 'hello'
Re: Universal App
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Reply #4 on:
2011-Mar-30 »
It's OK. I support everything down to 3.0 I think.
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Albert
Dr. Type
Posts: 257
Re: Universal App
«
Reply #5 on:
2011-Mar-30 »
I googled all the net and I can't found info about that if I compile with iPhone SDK 3.1.2 then I can target iPhone 4 and iPad, or I need a new SDK?
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Kitty Hello
code monkey
Administrator
Prof. Inline
Posts: 10766
here on my island the sea says 'hello'
Re: Universal App
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Reply #6 on:
2011-Mar-30 »
You need a new SDK. It's always wise to upgrade.
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