Author Topic: Web Shader Editor GLSL  (Read 4211 times)

Offline mentalthink

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Web Shader Editor GLSL
« on: 2011-Feb-26 »
Hi if anyone need have or create shaders, you have this web tool.

Now is free, in future I don´t know. You only have to put your browser whit compatibility to webGL, a counsil, use Chrome, runs at the firt time.

It´s a GLSL shader, I think this can help us to make shaders, for devices.

http://www.iquilezles.org/apps/shadertoy/

Kinds Regards,
Iván J

Offline bigsofty

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Re: Web Shader Editor GLSL
« Reply #1 on: 2011-Feb-26 »
Handy link, thank you!

Maybe move it to "Off Topic", as it's not a source snippet though.  :good:

Cheers,


Ian
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Hemlos

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Re: Web Shader Editor GLSL
« Reply #2 on: 2012-Jun-21 »
I moved this to 3rd party, because it can be extended to be used in glbasic rendering.
I reviewed the website, and i found a huge list of compatible shaders..
The recent mandelbrot in bonus section of the forums is one example.
If you guys need help importing these, you can use the mandelbrot shader sample as a good way to learn.
I documented and remarked all the changes i made in the shader, so you guys can see what to do.

If you need help ..just ask.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline mentalthink

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Re: Web Shader Editor GLSL
« Reply #3 on: 2012-Jun-21 »
Hemlos thanks for this last info, I take a look...