Author Topic: Compiling for Retina Display/Iphone 4  (Read 5004 times)

Offline ampos

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Re: Compiling for Retina Display/Iphone 4
« Reply #15 on: 2010-Oct-07 »
in the resolution box, try to type 640x960 (or what the retina has) and try that.

Nop, it doesnt work.

The iPhone4 stills opens a 480x320 screen, and shows botton right 1/4 screen.
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Offline matchy

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Re: Compiling for Retina Display/Iphone 4
« Reply #16 on: 2010-Oct-07 »
The app needs to know what resolution before if launched the app. I can't work out how to even get the Launch@2x.png to display, which is the 640x960 version of Default.png.

If you get a low res splash, it's not hi-res.

Offline Kitty Hello

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Re: Compiling for Retina Display/Iphone 4
« Reply #17 on: 2010-Oct-12 »
Is there a project flag that allows toe use of the highres display, maybe? Trucidare?

Offline trucidare

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Re: Compiling for Retina Display/Iphone 4
« Reply #18 on: 2010-Oct-12 »
All init things are done in Info.plist - have a look into this
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Offline blackway

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Re: Compiling for Retina Display/Iphone 4
« Reply #19 on: 2010-Nov-24 »
Gernot, any news about Retina display support???
Thanks !!

Offline Kitty Hello

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Re: Compiling for Retina Display/Iphone 4
« Reply #20 on: 2010-Nov-25 »
Yes. I need new frameworks to get it compiled. I'm trying to be quick. Sorry.

Offline blackway

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Re: Compiling for Retina Display/Iphone 4
« Reply #21 on: 2010-Nov-25 »
Great that you are working on it !
Take your time !  :good:
Thanks