640x480 PPC

Previous topic - Next topic

kanati

Because I think the other threads are getting a bit confusing with different things...

640x480 still doesn't give me usable results.

The samples now show the screen correctly but not all things are rendering correctly.  Text appears to render...  and the 4 in a row game even works, but the pen input is waaaaay off.  About 1/3 of the screen at least.  In landscape mode, you have to tap 4 blocks to the left of where you actually want to drop a chip.  

So the 640x480 issue isn't resolved yet.  But it's getting closer.

Kitty Hello

The pen-input must be scaled by the 320x240 to 640x480. I'll have to find out why it's giving me the QVGA values instead of VGA...

kanati

ok...  dont' forget though that I'm not seeing things rendering correctly either...

Rocket escape for instance only shows the text at the top of the screen.  That's it.  The score is always updating but it's not showing the ships.  AND since that game ends right away without user intervention, I dont' think things are working all that well...  IE: the collisions aren't registering.  So the ships aren't actually being drawn??  Not sure at all what's going on there.

3D maze did the same thing.  The text at the top was showing...  AND the 2D representation of the maze was showing.  But nothing else.  Black screen.

Kitty Hello

RocketEscqpe uses POLYVECTOR. It's not supported on PocketPC,yet. If you save the bitmap and use LOADSPRITE on PocketPC it should work.
3D maze should work. I'll try and see...
Sorry,
-Gernot

kanati

Our email session seems to be spotty...  I dont' think you are getting all of my emails...  So I'll respond to your latest (which I responded to yesterday as well) here...


Pocket PC...   Off by a factor of two...  Stylus in the bottom left
corner of the screen == dead center of the screen according to
GLBasic.

And to quote the email I sent yesterday after you sent those same questions...

>PocketPC:  Mouse location is off by a factor of 2.  320 pixels to the
>right and 240 pixels above the actual location of the stylus.  If I
>place the stylus in the bottom left corner of the screen, the "X" in
>the previous code you sent shows up dead center of the screen.  The
>"Z" is never visible.