Author Topic: iPhone - 3D Physics?  (Read 2293 times)

Offline backslider

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iPhone - 3D Physics?
« on: 2010-Oct-01 »
Hi Guys,

has anyone of you ever used 3D-Physics in iPhone Games with GLBasic?
I want to do it, but I´m to stupid to wrap Bullet or sth. like that  :good:

Would be nice if sb. have a solution or an idea!

Offline Leos

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Re: iPhone - 3D Physics?
« Reply #1 on: 2010-Oct-02 »
Won't the Newton SDK work on iPhones ? :noggin:
Leo.

GLBasic fan!

Offline Kitty Hello

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Re: iPhone - 3D Physics?
« Reply #2 on: 2010-Oct-05 »
only newton 2.0 - there's no wrapper, yet. It needs to be adjusted.

Offline bigsofty

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Re: iPhone - 3D Physics?
« Reply #3 on: 2010-Oct-05 »
I've tried Bullet physics with GLB and iXors but it was painfully slow unfortunately. The developers have said it will be improved soon though.

Cheers,


Ian
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline ketil

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Re: iPhone - 3D Physics?
« Reply #4 on: 2010-Nov-07 »
Bullet with the oolong engine a couple of years ago:

"Sugar makes the world go 'round. Caffeine makes it spin faster."