Here's the latest version of my game, Shield Breaker, a block smashing game were your own attack can be your destruction.
The engine is starting to come together, although the rebound is not perfect yet. Still have a few more things to add like power-up drops, the mini-shields and such.
Here's the latest version in GLBasic, I'll try and get a mac version up sometime later.
Win32 version_9/22/10New link if other doesn't work,
Download ShieldBreakerMOS092210.zipYou can find the
Game Maker version here, which is the template for this remake, however background will most likely be different in the end. Currently there are no backgrounds in the GLB version.
I'm also working on trying to get a rotatable polyvector function to replace rotozooming. Currently the blocks are prerender at intervals of rotation for per-pixel collision purposes, so its a little choppy. I plan to replace the drawing with a smooth rotating polygon instead of frames, but keep the frames for collisions.