Author Topic: 3D Demo  (Read 1285 times)

Offline Snoopy

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3D Demo
« on: 2019-Aug-09 »
Up, down, left, right and (not space  :rant:) ctrl right for jump.

0.1 test version.


« Last Edit: 2019-Sep-25 by Snoopy »

Offline Ian Price

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Re: Beta test 3D demo 0.1
« Reply #1 on: 2019-Aug-09 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P
I came. I saw. I played.

Online erico

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Re: Beta test 3D demo 0.1
« Reply #2 on: 2019-Aug-09 »
Neat! All working fine here.

Offline Snoopy

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Re: Beta test 3D demo 0.1
« Reply #3 on: 2019-Aug-20 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P
Damn ! I still have to work on that :P

Erico, first of all thank you for your support  :good:  I hesitate between a fantasy style demo or rather a WW2 style.
I would like your opinion before continuing.

Online erico

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Re: Beta test 3D demo 0.1
« Reply #4 on: 2019-Aug-20 »
The current hero looks quite nice.
WW2 or WW1 dogfight, for example, could be easier on the code side since things are flying.

I guess it would really depend on the game type.
The current hero could fit a RYGAR arcade kind of game,mostly side scrolling bashing stuff.
WW1 could be a remake of wings from the atari lynx where one could even split screen in 4.

What is your intended gameplay?

edit: ww1 game´s name is Warbirds. I confuse it with amiga Wings as they are a bit similar on the dogfight part.
« Last Edit: 2019-Aug-20 by erico »

Offline Snoopy

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Re: Beta test 3D demo 0.1
« Reply #5 on: 2019-Aug-22 »
Although it is actually easier to code, I don't really intend to do a flight demo, but a more general demo.

For WW2, my idea would be a WW2 Doom but with the ability to switch between first-person view and third-person view.
For Fantasy, your idea of Rygar is a very good idea, but I'm having a big problem with 3D graphics :( Especially for monsters.

I think I'll start with a WW2 style and if it doesn't work, I'll come back to the idea of ​​Fantasy in the Rygar style (because it's true that the current hero could be in a game of this style).
I will try to make a 0.2 test version in WW2 style for this weekend ... with (yet) another key for the jump Ian :)

Thanks all.

Note : My dream would be to build a Refractor 1 style engine, so your idea Erico of ​​flying is not too far from mine, because in RE1, players can use cars, trucks, tanks and ... planes ;)
Unfortunately for this dream, the 3D rendering functions of GLB will no longer be sufficient and I should code mine (and the code will probably not be 100% portable :().

Online erico

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Re: Beta test 3D demo 0.1
« Reply #6 on: 2019-Aug-22 »
Android arts should be a good reference. Can´t find the main page but an img these days, here it goes, there should be more.
 

Offline Snoopy

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Re: Beta test 3D demo 0.1
« Reply #7 on: 2019-Aug-23 »
I will take a look at it. Thanks.

Offline bigsofty

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Re: Beta test 3D demo 0.1
« Reply #8 on: 2019-Aug-23 »
Just tested, works well, really nice work here Snoopy. Very interested how this turns out!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Snoopy

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Re: Beta test 3D demo 0.1
« Reply #9 on: 2019-Aug-27 »
I didn't work as planned, but I will start again soon.
Thank you for your support :)