Hi there,
now closed OpenFeint discussion and opened Agon.
Ok first i post my Wrapper for GLBasic. Some new functions, hope its easy to use.
More infos soon

Ok Now time for Release!!!

Step by Step Guid:
1. -> Download XCode.rar from :
http://davis.org.au/Trucidare/XCode.rar and Unrar it
1a. -> Go to X:/Program Files/GLBasic/Compiler/platform/iPhone
1b. -> Rename XCode folder to XCode - Non AGN
1c. -> Copy the unrared XCode folder to X:/Program Files/GLBasic/Compiler/platform/iPhone
2. -> Download GLBAgon.gbas from :
http://davis.org.au/Trucidare/GLBAgon.gbas3. -> Open your Game
4. -> Add GLBAgon.gbas to your Project
5. -> Call GLB_AGN_Init() at start of your Program
6. -> Call GLB_AGN_Create("Your Secret from AGON Developer Dashboard",ServerType) // Servertypes are in GLBAgon.gbas
7. -> Call all other Agon Commands
8. -> Before you can add Achivements and Highscores to AGON you must Call GLB_AGN_StartGameSession() // i think its the best you start the session only if you are in the Game, not Menu
9. -> Dont Forget to Close the Session
10. -> Build for iPhone
11. -> Copy to Mac
12. -> Download Bundle from AGON Developer Dashboard
13. -> Copy it to xcode folder parallel to Media Folder
14. -> Open Xcode Project
15. -> Change Info.plist
16. -> Compile and have Fun

Known issues:
-> Colors dont work yet - vars lost values from function a to funtion b - dont understand why.
-> opening the dashboard two times it will crash (bug send to agon, hope for fix) ((crashes only if the user is online - offline users dont have any crashes))
Thanks and have fun
trucidare
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