How close is glBasic to other Basic dialects?

IF angle<45 THEN angleup=TRUE

IF angle>135 THEN angleup=FALSE

IF angleup=TRUE THEN angle=angle+2/GETTIMER()

IF angleup=FALSE THEN angle=angle-2/GETTIMER()

Is there a Basic standard, like ANSI standards?

Decimal, Hex, binary, byte, all possible.

Are there pgms to translate otherBasics to glBasic?

No, but it is easy enough to learn that you could translate it all by hand.

Also, it can do inline C++ code.

Oh ya, and a cutting edge particle engine will be available some time this summer, soon hopefuly