Author Topic: Are there pgms to translate otherBasics to glBasic?  (Read 1243 times)

vmars

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couple of newbie ?s
Does glBasic have a visual-dragDrop-IDE?
If not, is there a 3rd party visualIDE that would work with glBasic?
How close is glBasic to other Basic dialects?
Is there a Basic standard, like ANSI standards?
Are there pgms to translate otherBasics to glBasic?
Also, how does glBasic compare speedwise (of generated executable) with other Basics?
Thanks! ...Vern

Offline Hemlos

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How close is glBasic to other Basic dialects?
IF angle<45 THEN angleup=TRUE
IF angle>135 THEN angleup=FALSE
IF angleup=TRUE THEN angle=angle+2/GETTIMER()
IF angleup=FALSE THEN angle=angle-2/GETTIMER()

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Is there a Basic standard, like ANSI standards?
Decimal, Hex, binary, byte, all possible.

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Are there pgms to translate otherBasics to glBasic?
No, but it is easy enough to learn that you could translate it all by hand.
Also, it can do inline C++ code.

Oh ya, and a cutting edge particle engine will be available some time this summer, soon hopefuly :)
« Last Edit: 2009-Jun-25 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Kitty Hello

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Does glBasic have a visual-dragDrop-IDE?
You can copy/paste media files from the Windows Explorer to the IDE, it will create a LOADSPRITE command for you, then.

If not, is there a 3rd party visualIDE that would work with glBasic?
No, the IDE does more than just edit. I think about making a standalong compiler, though for other platforms.

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Also, how does glBasic compare speedwise (of generated executable) with other Basics?
It get's converted to C++ and then compiled. It's incredibly fast.