iPhone / iPod

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Kitty Hello

There's 2 things not to mix!
1) You need an apple device to program for the iPhone/iPod Touch (a Mac computer)
2) You might be wise to have an iPod Touch to acutally *test* your program on the real device then.

All in all about 500,- EUR to get started. It's quite something. OTOH, you can always ask here and someone might do this for you. We can talk about your game and if we think it will be good enough to reward you 1000,- EUR, you should buy a Mac and iPod and go real.
We could also offer a "distribution" service, so you send the game and we share the earnings like 90/10 or so with you.

javiero

Quote from: Kitty Hello on 2009-Jun-28
There's 2 things not to mix!
1) You need an apple device to program for the iPhone/iPod Touch (a Mac computer)
2) You might be wise to have an iPod Touch to acutally *test* your program on the real device then.

All in all about 500,- EUR to get started. It's quite something. OTOH, you can always ask here and someone might do this for you. We can talk about your game and if we think it will be good enough to reward you 1000,- EUR, you should buy a Mac and iPod and go real.
We could also offer a "distribution" service, so you send the game and we share the earnings like 90/10 or so with you.

Is really good idea.  :good:

Hatonastick

So basically the only issue preventing us from being able to use GLB to make iPod games is some daft, restrictive, monopolising licensing thing on the part of Apple?  If that's the case I see that the more things change, the more they stay the same.  I've always been a fan of Apple gear, just not the way they handle licensing and marketing.

Well, I just lost any interest in making iPod related games.  Not that it's a big loss for the world I guess as I've not made anything on any platform lately. :)  I'll just go back to my MMOing.

bigsofty

Id rather go the official way but I will probably be forced to go the cheapest route, due to my financial situation.

Well at least there is options ;)
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

doimus

Java/Obj-C cross-compiler for iPhone:

Some very smart folks have devised a way to cross-compile Java apps into iPhone native Objective-C code, using XML virtual machine! O_O

http://www.linux-mag.com/cache/7408/1.html

http://www.xmlvm.org/iphone/

The beauty of it all is that you can develop Java apps on any platform you wish and then just compile for iPhone on Intel Mac. The ugly side of it is that it's, well.... ugly! At least for me Java/XML/Obj-C = no habla senor! :sick:

But I guess there could be some useful info for iGLB development in there...

Kitty Hello

It's interpreted code in the end. No, thanks.

Hark0

Quote from: Kitty Hello on 2009-Jul-09
It's interpreted code in the end. No, thanks.

+1


:good:
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Kitty Hello

Big problems. The SDL version for iPhone does not compile with SDK 3.0 and the original author told me he has no time to fix it.
I'll have to drop SDL then and write that part of the code as well. Might bring some delay. So sorry.

Is anyone waiting impatiently for V7 features? I might up a beta then.

FutureCow

I'd love a v7 beta!!!

9940


Cartoonkicker


Kitty Hello

ok, lol. I'll pack une up the next days, but I remove the iPhone interface so far (it might be there, but you get errors when you try).

MrTAToad

QuoteI'll have to drop SDL then and write that part of the code as well.
Going to write your own SDL system ?  =D

Kitty Hello

Basically, it's just screen setup, touchscreen polling and accelerometer. I have it linking. I'll trace the bugs now.

Hark0

Quote from: Kitty Hello on 2009-Jul-09
Is anyone waiting impatiently for V7 features? I might up a beta then.

+1
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic