### Author Topic: Multiple Objects  (Read 4626 times)

#### Guest

• Guest
##### Multiple Objects
« on: 2004-Apr-24 »
The following example from the samples is modified to move the object along the X-axis with a call to X_MOVEMENT.  What happens if you load two objects and wish to place them at different locations?  Can X_MOVEMENT be applied to a specific object?

//Anim Example

WHILE TRUE
X_MAKE3D 1, 1200, 60
X_CAMERA 0, 0, 100, 0, 0, 0
X_SPOT_LT 0, RGB(255,255,255), 0,50,100,0,10,100,180

phi=phi+GETTIMER()/10
permil=permil+GETTIMER()/20000;
IF permil>=1 THEN permil=0

X_MOVEMENT 30, 0, 0

X_ROTATION 270, 1,0,0
X_ROTATION phi, 0,-1,0

X_SETTEXTURE 1, -1
X_DRAWANIM 1, 0, 128, permil, TRUE
SHOWSCREEN
WEND
//End

#### Kitty Hello

• code monkey
• Prof. Inline
• Posts: 10790
• here on my island the sea says 'hello'
##### Multiple Objects
« Reply #1 on: 2004-Apr-26 »
Quote from: UserN
//Anim Example

WHILE TRUE
X_MAKE3D 1, 1200, 60
X_CAMERA 0, 0, 100, 0, 0, 0
X_SPOT_LT 0, RGB(255,255,255), 0,50,100,0,10,100,180

phi=phi+GETTIMER()/10
permil=permil+GETTIMER()/20000;
IF permil>=1 THEN permil=0

X_MOVEMENT 30, 0, 0

X_ROTATION 270, 1,0,0
X_ROTATION phi, 0,-1,0

X_SETTEXTURE 1, -1
X_DRAWANIM 1, 0, 128, permil, TRUE

// Draw Object #2...
X_MOVEMENT 80, 0, 0 // This will reset X_ROTATIONs
X_SETTEXTURE 2, -1   // Set Texture for object #2
X_DRAWANIM 2, 0, 128, permil, TRUE // Render Object #2
Quote from: UserN
SHOWSCREEN
WEND

#### Guest

• Guest
##### Multiple Objects
« Reply #2 on: 2004-Apr-27 »
Thanks.  Makes sense...I should have been able to solve the problem on my own.