Author Topic: 6.005 Update  (Read 4579 times)

Offline bigsofty

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6.005 Update
« on: 2008-Sep-09 »
Cant download it when I try the Web Update from IDE, says my 5.360 version is up to date?

(Had a wee look at the online log, another great update Gernot!)
Cheers,

Ian.

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Offline mull

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Re: 6.005 Update
« Reply #1 on: 2008-Sep-09 »
by me the same !
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Hatonastick

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Re: 6.005 Update
« Reply #2 on: 2008-Sep-10 »
I love the fact that GLBasic is constantly growing and improving.  Way to go Gernot!  :good:

[Edit] Whoops forgot to add that I can't update through the web update program either.  Just been reading the changelog.
« Last Edit: 2008-Sep-10 by Hatonastick »

Offline Kitty Hello

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Re: 6.005 Update
« Reply #3 on: 2008-Sep-10 »
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)

Hatonastick

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Re: 6.005 Update
« Reply #4 on: 2008-Sep-10 »
Really?  The info is in the changelog in the news section of the official website. :)

Offline Kitty Hello

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Re: 6.005 Update
« Reply #5 on: 2008-Sep-10 »
Ah! The changelog. Sorry for that.

Offline Moru

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Re: 6.005 Update
« Reply #6 on: 2008-Sep-10 »
Sounds like an automated changelog that is a bit too eager? :-)

I have been here trying to update every time I pass the computer :-)

Offline bigsofty

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Re: 6.005 Update
« Reply #7 on: 2008-Sep-10 »
How do you know about 6.005?? It's the current beta. I suggest you not to try it until I release it ;)

No piece of knowledge passes without my knowing, my spies are everywhere! ... OK, I saw it on the news page too... :P hehe
« Last Edit: 2008-Sep-10 by bigsofty »
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Hatonastick

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Re: 6.005 Update
« Reply #8 on: 2008-Sep-11 »
I've got the update and it's not even online yet.  :S
Ok, maybe not.   :whistle:


Offline Ian Price

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Re: 6.005 Update
« Reply #9 on: 2008-Nov-06 »
I'm getting some problems compiling two of my games in the 6.034Beta (others compile without problem). Both seem to have problems with ReadByte - to load in data. What's changed in this area?

Compiling B'lox! (which definitely compiled properly for PC and GP2X in earlier versions) gave this error -

Quote
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.2008.269 - 3D, NET
"blox.gbas"(458) warning : probably unassigned variable : rv
Wordcount:2191 commands

compiling:
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_data()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:312: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:752: error: in passing argument 2 of `void __GLBASIC__::READBYTE(DGNat, DGNat&)'
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::load_profile()':
C:\DOCUME~1\IANPRI~1\LOCALS~1\Temp\glbasic\gpc_temp0.cpp:1276: error: invalid initialization of reference of type 'DGNat&' from expression of type 'double'
C:/Program Files/GLBasic/Compiler/platform/Include/glb.h:753: error: in passing argument 2 of `void __GLBASIC__::READWORD(DGNat, DGNat&)'
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 1.5 sec. Time: 10:06
Build: 0 succeeded.
*** 1 FAILED ***
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Offline Moru

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Re: 6.005 Update
« Reply #10 on: 2008-Nov-06 »
READBYTE needs an integer I think, try declaring it:

GLOBAL byte%
READBYTE 1, byte

Offline Ian Price

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Re: 6.005 Update
« Reply #11 on: 2008-Nov-06 »
Yep that did the trick. Cheers Moru :)


Right. Next question. The "GP2X-WIZ" compile option doesn't appear to be working just yet - despite playing with the Project Settings, I get an error message. Am I missing something, or is it not supported in this release?
« Last Edit: 2008-Nov-06 by Ian Price »
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