Author Topic: Drawanim - Sprcoll ?  (Read 1972 times)

Offline AndyH

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Drawanim - Sprcoll ?
« on: 2008-Jan-28 »
Hi Gernot

Will we be able to get a SPRCOLL command for the new LOADANIM and DRAWANIM functionality.

I'm using an anim strip for my player and an anim strip to hold scenery tiles.  I need to be able to test if animation number 3 of sprite 0 is colliding with animation number 10 of sprite 1 (for example).

It's not possible to detect such a collision at present.  I don't want to have to go down the route of making masks in individual sprites, as that defeats the point of using the tilesets.

Offline Kitty Hello

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Drawanim - Sprcoll ?
« Reply #1 on: 2008-Jan-28 »
K, I'll add that.

Offline AndyH

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Drawanim - Sprcoll ?
« Reply #2 on: 2008-Jan-28 »
Thanks... this one will be a big help for my game.