Author Topic: Galactic Formation Simulator 2021  (Read 76 times)

Offline Hemlos

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Galactic Formation Simulator 2021
« on: 2021-Apr-07 »
Galactic Formation Simulator 2021, inspired by Sir Isaac Newton.

I haven't tried this on v16 yet, it works on v15.238 on windows 7, as of April 7, 2021
This is the entire library. Just compile and run, Enjoy!

If you have questions ill answer them here.
I do not plan on doing any updates, i'm happy with the way it is now.
Feel free to use the svs library and galactic application in any way you see fit.
- Neil

PS. Use mouse buttons to move forward and backward. (forgot that on the splash screen)


Screenshots:

No star in this one, just matter in a circular field crashing and starting a planet / moon system.
https://siasky.net/fANKk3t6ag14HbuBE1ufPwILQnXfm3O_ZGPVa4T5KOubow

This shot show gravitational fields from the largest objects, and has vector direction.
https://siasky.net/fAJpyrh8ulsa9nFUCguPWXLmu_KEx0LatZGwg0daIrD-PQ


Download from Google Drive :
https://drive.google.com/file/d/1Fo0mIkam_sEfPxayitjFQYKuqTnqrlJZ/view?usp=sharing

Download from SIA Skynet :
https://siasky.net/AAC2WptUwTic51U3t1m4MBCt6l23y0RPyt9NEfgLlEAUsg

The screenshot here(below) in GLBasic forum is a Ring Style Start / Ends with a few planets in regular orbits.
« Last Edit: 2021-Apr-14 by Hemlos »
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)

Offline Qedo

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Re: Galactic Formation Simulator 2021
« Reply #1 on: 2021-Apr-07 »
very very very interesting project, great work  :good:
tried with version 16 win10, compile fine but the fps are very slow than v15
I will study the code carefully
Thank you
ad maiora

Offline Qedo

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Re: Galactic Formation Simulator 2021
« Reply #2 on: 2021-Apr-07 »
I rectify, the speed in v16 seems to me equivalent to that of v15.
I found, that at least on my computer, when Whatapp desktop is running Glbasic programs slow down a lot.  :S
ad maiora

Offline Hemlos

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Re: Galactic Formation Simulator 2021
« Reply #3 on: 2021-Apr-08 »
Thanks Qedo!

As time progresses, planets merge, and less is rendered, thus increasing the fps.
Eventually it reaches 60 fps.
Volume_of_Earth(km^3) = 4/3*3.14*POW(6371.392896,3)