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X_COLLISIONRAY does not take Scaling into account?
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Topic: X_COLLISIONRAY does not take Scaling into account? (Read 341 times)
JohnnyB
Mc. Print
Posts: 40
X_COLLISIONRAY does not take Scaling into account?
«
on:
2020-Dec-07 »
Is this true or a bug? I am scaling a 1.0 sized cube to something larger but somehow the ray only seems to hit the "small" part without scaling.
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SnooPI
Dr. Type
Posts: 375
Re: X_COLLISIONRAY does not take Scaling into account?
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Reply #1 on:
2020-Dec-07 »
Try to use the X_SCALEMODEL function (after you load or create your object) instead of the X_SCALING function.
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X_COLLISIONRAY does not take Scaling into account?