The virtual screen I´m using is like this (no grabscreen):
SETSCREEN 480,432,0 (to set screen 0 for the final output 3x original size)
CREATESCREEN 1,100,232,160 (create screen/texture with the real resolution the game runs on)
I do the game on the screen 1 and before drawscreen, I do a:
USESCREEN -1
ZOOMSPRITE 100,121,120,3,3
Responding to the feedback msg you sent me earlier, the reason nothing is showing on titles is probably related to a drawrect I was using to help position the screen.
From your screenshot, I see that the created screen 1 is showing but not scaled with zoomsprite, which is very strange since if I remove the zoomsprite command, nothing is shown on PC.
I used joystate command to read a joypad for the pandora expecting its pad and buttons to work with it.
Now as you clarified, I should be using the arrow keys, which is what I originally had, so I will just revert to that and it should work.
Do you happen to know which exact version 10 of GLB will work? I recall one version also worked with OSx and I have been hunting it for a while without success.
Thanks a lot for testing and reporting back.
I´d really wish those virtual screens would work fine as I rely a lot on them to save coding time and to make things less complex.
I recall a couple versions before the current one had some problem displaying the created screen on the caanoo, probably something similar to what it happening. Istead of zoomsprite, I´m using drawsprite to position it a bit to the right and that doesn´t work either, the original screen is displayed similar to the pandora, on the top left part of the screen and it won´t let me position it it doesn´t matter the x/y coordinates I use.
edit: sorry for the tea...I will make a special one for you if you happen to visit brazil.

edit2: another question, if the dpad are the arrow keys, what is used for the pandora joy buttons? other keys maybe?
edit3: maybe the problem is with usescreen.