Author Topic: Test project  (Read 12007 times)

MrTAToad

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Test project
« on: 2015-Oct-30 »
Been working on the basis for a pseudo 3D game - this is what I've currently got so far :



This is just the basis for things, as there are many (obviously) things missing at the moment.

Offline erico

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Re: Test project
« Reply #1 on: 2015-Oct-30 »
It is moving about pretty good!
What is with the vertical lines at the bottom of the screen?

Offline Ian Price

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Re: Test project
« Reply #2 on: 2015-Oct-30 »
Very nice :)
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MrTAToad

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Re: Test project
« Reply #3 on: 2015-Oct-30 »
It is moving about pretty good!
What is with the vertical lines at the bottom of the screen?
I suspect its the Youtube conversion process or Fraps doing something...

MrTAToad

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Re: Test project
« Reply #4 on: 2015-Oct-30 »

Offline erico

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Re: Test project
« Reply #5 on: 2015-Oct-30 »
Ok, would it be too hard to actually blend 3d objects into this system?

MrTAToad

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Re: Test project
« Reply #6 on: 2015-Oct-31 »
Display-wise there would be no problems - it is just a matter of trying to position and scale correctly.

Offline Ian Price

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Re: Test project
« Reply #7 on: 2015-Oct-31 »
It's a bit pointless making a 2d racing track system and then adding 3D objects on top - you might as well just make it all in 3D in the first place.
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Offline matchy

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Re: Test project
« Reply #8 on: 2015-Nov-01 »
Looks awesome.  :good:  :coke:

The engine is looking good, nice dips and hills and I like that style. Now go rip the Outrun, Chase HQ and Lotus II graphics for a game demo already!  ;) ;/  :D

Offline erico

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Re: Test project
« Reply #9 on: 2015-Nov-01 »
It's a bit pointless making a 2d racing track system and then adding 3D objects on top - you might as well just make it all in 3D in the first place.

I disagree, the 3d objects can be 2d based and it can move constrained to what a 2d sprite would.
The bonus would be that for art, that is a heck of a lot less work then doing it by hand, and you could pretty much export and pixel should you really want to.

Jaguar on the amiga kind of has a bit of 3d looks on its sprites.

But what I mean for 3d on mr.T´s game is more akin to Seiseki and Fejer´s low poly pixel vehicle, as appended here. No actual lights into that 3d for that oldschool look.

edit: by 3d, you could also easily have full spins and spectacular flipping crashes... ;)
« Last Edit: 2015-Nov-01 by erico »

Offline Ian Price

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Re: Test project
« Reply #10 on: 2015-Nov-01 »
Yeah, the 3D objects as sprites is a good idea, but really what would is the point? All the hassle of creating/faking the road in 2D might as well have been used to create a proper 3D road to stick the 3D objects on. If you can do 3D objects you might as well make it all 3D.

BTW I really like those low poly cars :)
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Offline erico

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Re: Test project
« Reply #11 on: 2015-Nov-01 »
I wouldn´t be so traditional to require 2d on a 2d road and I´d take 3d to be more of a tool then aesthetics.
One of the points could be reduced workload and a very cute looks.
Like I said, you could move the object similar to a sprite, check how many rotations Lotus has and only display those fixed angles for ex.

I took seiseki´s example and did a quick block, indeed they are extremely charming.

edit: added ddd object and the texture too.
« Last Edit: 2015-Nov-01 by erico »

Offline Ian Price

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Re: Test project
« Reply #12 on: 2015-Nov-01 »
The trouble is, 3D on 2D stands out a mile.

I do understand the reduction in workload, but you have to be very careful when mixing 2D and 3D. If the lighting differs or the pixels aren't as chunky or have a wider palette etc. these things scream loudly at the end-user. You've got to be consistant in all areas too.

While incredibly charming, even those 3D images show inconsistancies with regard to angles and pixels - look at the rear window compared to the side windows (or number plate and side wings etc.) These stand out and will do so even more on a 2D background. A drawn 2D image of the car would be more consistant.
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Offline erico

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Re: Test project
« Reply #13 on: 2015-Nov-01 »
I agree with the consistency, most of latest retro racers don´t quite follow.

As highres as the road lines are on the video, I would not see much trouble using this car. No lights, the map is 100% bright, no shading. While pixel texure would appear at diagonals, which I dislike, in the specific case of these cars, I would not bother.

There is always the render to 2d, thought that would require lots of clean up.

edit: oh, if you mean the inconsistency of my model don´t worry, I knocked it out in a minute, I did not even bother aligning the pixels. :P

Offline Ian Price

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Re: Test project
« Reply #14 on: 2015-Nov-01 »
While it is now consistant (probably), you've also lost most of the charm that made the original 3D models so nice. :(
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