Grabsprite query

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Crivens

Yep mine is pretty similar except uses the timer to make sure fades at the same rate on any device. My only thought was because you had to integrate it into the main routine itself then it's not so easy to do a simple fade with what was currently left on the screen. If I just branch off to a quick new menu for example then it's not so easy within the new menu code to initiate a fade. Obviously with a set draw subroutine (that decides what to draw based on the area of the game) or making the fade handle which subroutine to draw is all very well (so can grab screen before showscreen so can be used on background with a fade outside the loop that showed the screen in the first place) but it would be nice to not worry and just copy the frontbuffer to use in a fade.

Cheers 
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