Some questions before buying GLBasic

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hexdump

Hi,

I'm an iphone developer. I ussually used C++/Objc and cocos2d for developing, but now I need something to make an editor for my game fast. Cocos2D doesn't work on win (I think), so, I have thought about doing it in glbasic.

What I need is, to be able to show some menues, load bitmaps, put then on screen (the map), put entities, etc... Then I should be able to send all to disk in xml form, etc... Is glbasic suitable for doing this?

Thanks in advance,
HexDump.

Moru

Absolutly, very easy to get going and a simple editor that can save data should be easy for you to write in a few hours max.

If not you just ask for help here :-)

hexdump

#2
Hi!,

Some other questions, I haven't seen support for GUI, I mean buttons, labels, etc... have I missed it or I will have to write this controls?.

One important thing is the UI support glbasic has. I don't care if it is ingame or glbasic provides the possibility to modify gl basic own menues and bind them to my game code.

Thanks in advance,
HexDump.

Kitty Hello

Hi,

there's 2 ways. There is a wrapper (not really finished) that has the original iOS widgets, but it's hard to debug, because it's iOS only.

GLBasic has a GUI component, that wis written totally in GLBasic, called "DDgui". You find the library and the example projects in Sample/_Projects_/DDgui (lib is in Samples/Common/DDgui.gbas).

It looks like:

hexdump

Hi!,

Ok I see. I think I have to play with this for a while :).

Thanks in advance,
HexDump.

backslider

You will love GLBasic after a few tutorials! :)

cheers

mentalthink

Hombre Juanjo, tu por aqui, no renegabas de Glbasic..., veo que te estás volviendo de los buenos.
Venga nos vemos.