Hello! Questions.... noob ^^

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Kitty Hello

1) You can import any library with INLINE. It might be some work, though.
2) Only the 3D and NET are updates that cost. Such, that 2D hobby programmers can afford a cheaper version.
3) You can access others ram with the Debug IDE (using INLINE). Just don't, OK?
4) NETWEBGET

No further update cost money so far. I'd like to keep that.
Once you have premium (3D+NET) you can extend GLBasic to whatever using the INLINE and DECLARE calls.

Polarwolf

Sounds very nice! :D
And realy... support is alot better then from the language I came.
Ok. You got me. ^^
Ill just get myself the demo now and order the full version next time I get my salary.
Thank you very much! :D


PS: Why did you say "DONT"? :O

PeeJay

Quote from: PolarwolfIll just get myself the demo now and order the full version next time I get my salary.
After downloading, make sure that you do a web update, so you get all the latest features :)
www.peejays-remakes.co.uk
For games, remakes, and GL Basic Tutorials
Artificial Intelligence is no match for Natural Stupidity

kin

Quote from: PolarwolfSounds very nice! :D
And realy... support is alot better then from the language I came.
Ok. You got me. ^^
Ill just get myself the demo now and order the full version next time I get my salary.
Thank you very much! :D


PS: Why did you say "DONT"? :O
I tried out the demo, evaluate what is possible with 2d games.
Support is great! I've learned basics very quickly :)
Finally I bought a license and I'm glad I can create games for the GP2X

Now I can start create a GTA style game... 2D sandboxgame. I'm sure this is possible with glbasic.

edh

@PeeJay, "I haven't tried to use DLL's - I like to write my own code! (then at least I know what it's doing!)"

But once you have a good working set of code you you will probably want to create a "library" and perhaps dynamically link it at run time in several games. I have DLLs like this which I have used. DLLs don't mean you don't write your own code, although sometimes someone already wrote good stable code so you don't have to. :)

PeeJay

Quote from: edh@PeeJay, "I haven't tried to use DLL's - I like to write my own code! (then at least I know what it's doing!)"

But once you have a good working set of code you you will probably want to create a "library" and perhaps dynamically link it at run time in several games. I have DLLs like this which I have used. DLLs don't mean you don't write your own code, although sometimes someone already wrote good stable code so you don't have to. :)
I agree completely, but my personal preference is to have my useful chunks of code as functions which I can import, rather than going down the DLL route. With that method, it also means I tend to revisit my code and make small modifications to suit the project I am working on, rather than just having a set chunk of code.

Thanks to coding in Blitz for many years, I do have quite a large library of "useful routines", which I will convert over to GL as and when I need them (and then post them up in the code snippets section, if I'm feeling overly generous :D)
www.peejays-remakes.co.uk
For games, remakes, and GL Basic Tutorials
Artificial Intelligence is no match for Natural Stupidity