Game hanging when losing focus

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MrPlow

Thanks Ian

I have a populate screen function that I run before each show screen and I just pop them into the keypress loops each time ensuring a similar main loop effect like your sample code.

Seems to work well...new version in the beta section of the forum...plays much better now...
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs