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spicypixel

Quote from: siatek on 2012-May-29
@ spicypixel - really amazing graphics, I like it very much. However, the open source version will be available approximately 6 months (or more) after final release ... I would like to help beginners like me, but I would like to earn some money too... anyway i will think about open source version when I finished ... but it's really beautiful pixel graphics ... i like it !

I only mentioned open source as it was mentioned earlier in the thread (I think lol) but these graphics I created can be used commercially too ;) Bloobles by Big Fish Games uses some of these tiles and character but not all, so feel free to use them for your commercial gain ;) Just a credit thanks is all that is required buddy and good luck! ;)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

erico

Quote from: siatek on 2012-May-29
@ Erico - thanks ... such collisions can be broken because then they had to be adjusted manually, now it is automatic, and I think that this error no longer appears to ... about the edges ... It happens when I use the STRETCHANIM with a negative scale ... I discovered that the fault of the alpha channel, but may have any other ideas?

Did you try smoothshading false?

Darmakwolf

#17
I know exactly what your problem is - I deal with it all the tile. Here's what it is:

your sprite is drawn at point x,y. the image fills out to the right and down from the corner, like this -  (X) represents the point at which you told GLB to draw the image.

(X)________
|                  |
|    image     |
|                  |
|_________|

Now... when you draw with stretchanim with a negative value, we get this:

________(X)
|                  |
|    egami     |
|                  |
|_________|

Notice the origin of the image is on the right side. Your collision detection "thinks" the image box is exactly one box to the right of where you see the image drawn.

The fix: when the character is facing the flipped direction, use a bounding box that is exactly one sprite width shifted over. Things should be fine from then on :)

siatek

@ spicypixel - I create the game with a friend who is a very good graphic artist, known in Polish gamedev and I'll use his graphics, I hope in both versions, but certainly I'll mention you in the special thanks and I will give a link to your website when I finish this game ... you're doing a really good job ... really really

@ Erico - no, but I will try soon :) (5 to 10 minutes), but I think that's a good shot ...

@ Darmakwolf - I think this bug has long since disappeared ... Thanks for the advice ... just think it's a mistake because I already drew the same collision, they do it now that the program code ...

cheersssssssssssssssssss
glbasic roxx !!!

BdR

Looks pretty cool :good: If you created this in couple of weeks, that's pretty impressive. Sounds like you've really got this planned, iOS game ready in february 2013 (you're in for the long haul).

Btw it's funny to see other devs using placeholder graphics (from several games, ugly re-colorize etc.) I do the same thing when I start a project. :D

siatek

Hi guys im added a box2d physics
Im put many (maybe not so many) of tweking parameters to *.ini files
Im added support to 840x480, 960x640 and 1024x768
Virtual gamepad is done buttons, soundselector ect ect are done
Now we are start to creating first concept arts ...
Wish us a luck :)

Game was tested on Galaxy S2 (60 FPS), Goclever a103 tab (60FPS) and htc desire (40-50 FPS) ...

GLBASIC is really wonderfull :)

cheers
glbasic roxx !!!

bigsofty

Sounds like you making real progress now, keep it up!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

siatek

hi guys again :)

So im buy and iPad and some old mac mini ... we are starting with production and bug fixing ...
i hope that we are finished it becouse i have some bad feeling about my zeal :)

regards
glbasic roxx !!!

siatek

New screenshot :)

[attachment deleted by admin]
glbasic roxx !!!

Ian Price

Very tasty! :)
I came. I saw. I played.

erico

Great visuals there, love the style.

bigsofty

Looks great!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)