Android internal graphic bit depth

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bigsofty

Hi,

I was using a 32bit PNG for my polyvector routine, so as part of optimising my code, I started to reduce the depth(which should increase the speed slightly) and record the differences in speed of rendering(32->24->16->8->4 bit) and there is none.

What is the GLBasic internal bit depth of stored textures for mobile devices?
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

bigsofty

Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

erico

I know it is always 24bit+alpha for desktops, am not sure if it changes for mobiles though, it seems the same on the caanoo too.
But mobiles may only use 16bit+alpha (caanoo too) as far as ´display´goes.
Someone might know better though ::)

Kitty Hello

See the debug log. This is all done in the java file.