Sphere Mapping, changgin % of strong?¿

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mentalthink

HI it´s possible to apply an Sphere mapping, whit the amount what do you want?¿,
in example if I want to apply reflection to an object over another, it´s possible...

I try using alphamode, and works... but the object under the "reflection Object" it´s hidden...

Any mode for use this?¿...

Thanks...

erico

I wonder if for multitexture, you can manage and mix the textures on normal 2d before applying the result to the 3d object? would this be possible? would it drink too much processing power?

I still haven´t tried much 3d other then the basics, let´s see if I´m able to do more on that this year.

mentalthink

hi Ocean, yes I think about Multitexture, GLBasic have an example, but uses OpenGl.dll and don´t works on mobile devices...  :'(

Hi erico, about you told... becuase don´t makes a own funcion?¿, can´t be very complex....

Something like, call a routine:

alpha 1
Draw Image 1
alpha 2
Draw Image 3
grabsprite 10


In the main Code, use the image ID 10 (Made whit grab sprite...), perhaps, and I think it´s the most sure, in real time, don´t works quickly, most in mobile devices, but in PC, and if the text not it´s too much bigger, I think you can´t too much troubles...