Dynamic resolutions

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Crivens

QuoteI also would like to be able to (on iPhone 4+) allow the option for the user to run in HD mode. This way they can choose between super sharp graphics vs super smooth game play
Yeah that would be pretty good. Would be nice to have an option for SD/HD and maybe an auto mode (so can decide for you possibly changing resolution dynamically - scary thoughts!).

QuoteWell really it's Apples fault for releasing the iPhone 4 which at 960x480 can't match the performance of a 3GS running at 480x320
True. While they made sure the aspect ratio was the same it just can't match the performance in HD. Possibly the 4S is what the 4 should have been then. It's definitely how my new game is going. Would be great to be able to make it change res after the menu. My Pre2 (fair enough it's SD) and TP (better than current retina) though run fine.

Very interested in ipad3 though. Retina should be very interesting. Possibly a iphone4 compared to a 3GS scenario rather than 4S? Think so...

Cheers

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spacefractal

#16
Rage (Id Software) actuelly used dynamic framebuffer to change resolutions before output and here, its works pretty fine to make sure its 60fps. Its something like that that could been very cool, so there would been some balance if its require 60fps rather than 30fps. Eventuelly might use offscreen when its SD, but direct when HD (on HD devices).

I don't mind 30fps, and even my game run nice on both 25fps as well 50fps, so iPad 2 and 4s got 50fps and rest 25fps. I choiced to use 25fps and not 30fps due there was some problems for Android, as well noticable could been seen in real play at all (I dont like mix of 25fps and 30fps since animations might look and run wrong).

On some iDevices I dedicated to disable some graphics details as well as well Android users have possible to have 3 graphicdetails to choice from.
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