iOS in app purgases: How to?

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ampos

Now that I have your attention :) I have found 2 pages that perhaps can help some one with more C knowledge than me to code in app purchases...

http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/

http://www.cocoanetics.com/2010/02/things-i-learned-implementing-my-first-inapppurchase/

Millerszone

#1
I've been trying to get Game Center integrated with GLBasic but still getting an error.
I'm having trouble converting Matchy's openFeint files to Game Center:
http://www.glbasic.com/forum/index.php?topic=3901.msg29935#msg29935
If I can get one function working, I think I can handle the rest.

Since the in-app purchasing doesn't have as many functions, maybe I'll give it a shot.

Looked at the first website link, lot more to it than I thought.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

quangdx

really wished i understood Objective C more,
as iOS in app purchases seem to be the way forward on iOS devices,
release the game for free then let the customer decide what they want to pay for.
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Slydog

I've never done any Objective C either, just saw tons of if while researching iOS specific topics.
What I don't understand is why it's hard to interface Objective C code/functions with GLBasic.

The first link above seems to outline every call you need to make in order to get In-App Purchasing working.
Isn't it easy to create wrappers for these functions (with the appropriate '?IFDEF IPHONE' directives etc) that just wraps each of the above functions supplied in the first link?

Or are there problems working with the different data types / language 'features' between the two?
Or it really is that 'easy', but just time consuming?
Or it may not 'wrap' nicely and you have to change the Objective C code to work with GLBasic?

There are so many requests for specific iOS wrappers (some not even touched, others yet to be perfected) that it may not be as 'simple' as it sounds.
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Omadan

Couldn't agree more. In app purchase could really push our Apps in the right direction. To be honest once I have In App and Facebook working I would be one happy Bedroom Coder. :P
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