For test: ¿share files compiled with GLB?

Previous topic - Next topic

Hark0

Hi!

First of all, sorry if this question are answered on this forum.

Currently I have two project game started and in progress stage. One are paused at 60% due health problems of one of my parents... I'm are travelling to my home to mother's house day after day... PC on home, Mac on other house... bffffff.... I no have more time for long projects.... :(

The second project its very simple rpg game for iPad... your can see on my blog... and for me its a perfect solution for test short programs codes, ideas, designs... I use VirtualBox on Mac for these tasks and translate to OS X for compile/install on my iPad... ;)

Resuming... Im are finishing iPad RPG project and I need for test in other machines and users. The win32 test no are valid due to speed (FPS).

HOW share my code for test with other people?

Maybe a better solution are zip compiled file ONLY with GLB plus /Media files needed to other persons and them finish the job compiling and signing with his keys on own iPad...


What do you think? Another ideas?



TIA ;)

PS Sorry for my looooooong explanation.
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

ampos

Compile on XCode and on Organizer, chose "share" to create the .ipa file.

This .ipa file can be installed on any Jailbroken/Install0us iThing or you can add the iThing serial number of your betatesters in the apple-app page and sent them the ipa. They will be able to install it using iTunes.

okee

Maybe try a site like http://ibetatest.com/iphone/controllers/welcome/
You can do private betas and just invite testers you want
Android: Samsung Galaxy S2 -  ZTE Blade (Orange San Francisco) - Ainol Novo 7 Aurora 2
IOS: 2 x Ipod Touch (1G)

bigsofty

Not tried it but you could use xcode ad-hoc keys to distribute a beta...

See here, http://answers.oreilly.com/topic/1434-how-to-prepare-an-iphone-app-for-ad-hoc-distribution/

Cheers,


Ian
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

matchy

Ad-Hoc provisional files is the right way to do it!

Hark0

Thanks to all for the replies...

@ampos: This are my initial idea... but I think other solutions posted are best. Gracias!!!
@okee: Very interesting link... I'll read it later quietly.
@bigsofty / marchy: Hmm Ad-Hoc ... new for me... read later quietly too.

;)
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic