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Author Topic: GLBasic Road Map  (Read 9476 times)

Offline aroldo

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GLBasic Road Map
« on: 2013-Aug-07 »
Gernot and GLBasic developer team,

What are the plans for the future of GLBasic?

Last year you presented some screen shots about the new GUI of what could be the new GLBasic IDE (Integrated Development Environment).
Since that time things happened (hard disk crash) that had delayed or changed the enhancement of this great development tool.

I would like to know if you can publish a road map, a list of features that we can look for.

I have been analyzing other development platforms Shiva, Corona, Monkey and Unity, I like Unity but the cost does not justify the investment.
I am studding a lot and I am building my own physics library, so having the road map I can plan better the time I am investing on GLB.

Thank you,
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Offline mrplant

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Re: GLBasic Road Map
« Reply #1 on: 2013-Aug-07 »
Sorry to jump in here but I'd like to add my thoughts on the future of Glbasic and where I hope it heads...

I personally wish more emphasis was put on implementing and fixing things on the iOS platform rather than the attention on the HTML5 platform and this new IDE system.
GLBasic is a great development tool for games and entertainment apps - it just needs some updates... That way it will attract many new customers.
OK I will concede to some bias here - empahais on ios/Android preferred over HTML5 - how's that...

Just my opinion..
« Last Edit: 2013-Aug-07 by mrplant »

MrTAToad

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Re: GLBasic Road Map
« Reply #2 on: 2013-Aug-07 »
He's fixing some iOS & HTML 5 stuff at the moment - I did enquire about things a week or so ago actually :)

Offline aroldo

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Re: GLBasic Road Map
« Reply #3 on: 2013-Aug-07 »
Mrplant,

I agree, so perhaps there are 2 road maps, one for fixing existing issues and another for the new features.

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Offline spacefractal

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Re: GLBasic Road Map
« Reply #4 on: 2013-Aug-07 »
Yes glBasic can been a bit outdated and could been have better mainstreamed it, which im thinks was was happens around the fatale harddrive crash last year. The v11 progress is a bit slow. But anyway Glbasic is a great language and im like its very much. But its to much to ask, when only one person is behind glBasic, and im thinks he do a great job.

What im think could do for the iOS as well Android version is some sort of open source it for the RoadMap, so evntuelly remaining bugs could been fixed by some of us. Example im could try to fix the Orintation bug for Android by using PLATFORM("Orentation") example rather than uses AndroidExtras (howover im are much more experiment with Java than C++ and C#, and im did done some Java games many many years ago). Also im want to possible to have more than one API support as well. Something that could have done for a partically open source.

But of course license for glBasic should of course not change at all, so its nothing to try to save money at all, but just a service for meanstream and better doing bug report etc (etc some sort of Bonus section). Property that could been done for lesser known platforms too.
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MrTAToad

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Re: GLBasic Road Map
« Reply #5 on: 2013-Aug-08 »
Yes, being a one-man development system does unfortunately slow things down.  The re-configuring of Gernot's car earlier this year probably didn't help much either :)

It is the longest we've had between versions unfortunately - I suspect Gernot has had a lot of work to do.

Offline aroldo

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Re: GLBasic Road Map
« Reply #6 on: 2013-Aug-12 »
This discussion is healthy but I still insist in having some visibility of what is coming and when?
I called road Map, because that is what I use for product development including software.

spacefractal gave the idea of  open source were more people could collaborate in testing, fixing bug and developing
new features. I think this is a great idea.

I would like to hear from Gernot him self what he thinks of the above ideas.
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Offline erico

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Re: GLBasic Road Map
« Reply #7 on: 2013-Aug-12 »
Can I chip in? :-[

Like Mr.T said, this has been the longest time between updates we had on GLB, it sure used to be very very common a while ago.
There were always updates concerning new techs and specially user requests on a very common base.
Heck, GLB team added fold to subs as I and others asked even though by the time I didn´t even purchased the tool, and there is a lot more.

Tech changes weekly, new android and iphone stuff, new platforms and so on, everything needs constant work to keep up.

I see Gernot had a share of trouble, it is nice to have him some time or as much as he needs. I´m confident he is doing the best to improve, but we know it is a hard job to pull.

This is my personal opinion on the matter.
I prefer to wait for him on when he is comfortable to disclose things moving up.

Offline Marmor

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Re: GLBasic Road Map
« Reply #8 on: 2013-Aug-12 »
Kill some bugs , add a new plattform
This is hard work because :
U need to have all devices.
U need to know most from the OS from the devices.
Also much devices have different os version ,
and every have different bugs.
I dunno how this to handle , it needs time and money!

Offline mentalthink

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Re: GLBasic Road Map
« Reply #9 on: 2013-Aug-12 »
Here one for if any help it's needed... and I can test or something.

Only I like to comment a thing, now it's true we have a lot of time without Update, but I think I'm stay here from the V7 now we are in the 10, and only pass 2 or 3 years, I remenber for a while we have Updates practically each moths, and Updtaes whit a lot of things... only it's a period of time, sure the next year we have updates and all running very quickly.

Offline Hark0

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Re: GLBasic Road Map
« Reply #10 on: 2013-Aug-12 »
Quote from: aroldo
I would like to hear from Gernot him self what he thinks of the above ideas.

+1
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MrTAToad

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Re: GLBasic Road Map
« Reply #11 on: 2013-Aug-12 »
I think Gernot is away for a short while.

Offline MrPlow

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Re: GLBasic Road Map
« Reply #12 on: 2013-Aug-13 »
Guys,

I'm a web developer and to me HTML5 is not a reason for me to use this development system.

For me ... Desktop (win / mac), console and native mobile (anodroid / iOS) development are the reasons...

I tried to build an app using phonegap and other tools but hit a wall when native features (WAKE LOCK / DISABLE SLEEP MODE) were required - HTML5 does not function like native on mobile devices - it has its limits.

So I think more focus on weaker points of the existing system could be addressed.... Competing with the many HTML5 web game libraries is probably a tough road to go down.

Maybe a poll should be done on what developers issues / needs are?






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MrTAToad

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Re: GLBasic Road Map
« Reply #13 on: 2013-Aug-14 »
Thats where I have to disagree - HTML 5's importance is gathering at quite a pace, especially as the Firefox OS is now out

Offline erico

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Re: GLBasic Road Map
« Reply #14 on: 2013-Aug-14 »
I kind of agree with both ideas.

HTML is important and I think a must happen, even if it is a bit crude to begin with.
Android and Ios are important too, they are already here and needs some tailoring and updates.
Some changes and updates on the desktop support would also come in nice.

New platforms are also welcome, Rpi or platforms derived from the already existent linux support. They may not be that hard to create in comparison with a very new one.

If I have to choose one, that would be a hard question to answer. I can´t answer for my needs only (that would be easy) I would have to take in account the needs from my fellows around here.