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Author Topic: PXL - bitmap exploration  (Read 1401 times)

Offline Darmakwolf

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PXL - bitmap exploration
« on: 2011-Jan-28 »
I DON'T know what I was thinking when I made this - or how I even got it to work (kind of) the way I wanted it to. Basically, you edit a 640x480 bitmap image any way you like, using black pixels as "blocks," and then you run the program and play as a flashing pixel who can explore the image as if it were a level in a video game using black pixels as collision and dark blue pixels as water. Arrow keys to move, space to jump. The image is scaled so that the view is much closer than the actual image of course, because it's very hard to see one pixel moving around. Let me know what you think! (note: this is not going to be a submission to anything, I was just learning some more GLB  :D)

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